%FILES%
opt/
opt/reshade/
opt/reshade/shaders/
opt/reshade/shaders/AdaptiveSharpen.fx
opt/reshade/shaders/AmbientLight.fx
opt/reshade/shaders/Anagrama/
opt/reshade/shaders/Anagrama/anamorpho.fx
opt/reshade/shaders/Anagrama/blur.fx
opt/reshade/shaders/Anagrama/hyperblur.fx
opt/reshade/shaders/Anagrama/sampling.fxh
opt/reshade/shaders/Ann-ReShade/
opt/reshade/shaders/Ann-ReShade/BAYER.fx
opt/reshade/shaders/Ann-ReShade/CMYK.fx
opt/reshade/shaders/Ann-ReShade/DINN - BASE.fx
opt/reshade/shaders/Ann-ReShade/DINN - DIFF.fx
opt/reshade/shaders/Ann-ReShade/DINN - GAUSS.fx
opt/reshade/shaders/Ann-ReShade/PixelShifter.fx
opt/reshade/shaders/Ann-ReShade/README.md
opt/reshade/shaders/AstrayFX/
opt/reshade/shaders/AstrayFX/BloomingHDR.fx
opt/reshade/shaders/AstrayFX/Clarity.fx
opt/reshade/shaders/AstrayFX/DLAA_Plus.fx
opt/reshade/shaders/AstrayFX/Depth_Cues.fx
opt/reshade/shaders/AstrayFX/Flair.fx
opt/reshade/shaders/AstrayFX/GloomAO.fx
opt/reshade/shaders/AstrayFX/NFAA.fx
opt/reshade/shaders/AstrayFX/OneShot/
opt/reshade/shaders/AstrayFX/OneShot/Limbo_Mod.fx
opt/reshade/shaders/AstrayFX/OneShot/SnowScape.fx
opt/reshade/shaders/AstrayFX/README.md
opt/reshade/shaders/AstrayFX/RadiantGI.fx
opt/reshade/shaders/AstrayFX/Smart_Sharp.fx
opt/reshade/shaders/AstrayFX/Temporal_AA.fx
opt/reshade/shaders/AstrayFX/Trails.fx
opt/reshade/shaders/BFBFX/
opt/reshade/shaders/BFBFX/FRAMEWORK_LICENSE.txt
opt/reshade/shaders/BFBFX/LICENSE
opt/reshade/shaders/BFBFX/OpenRSF.fxh
opt/reshade/shaders/BFBFX/README.md
opt/reshade/shaders/BFBFX/ZenteonCommon.fxh
opt/reshade/shaders/BFBFX/bfb_inc/
opt/reshade/shaders/BFBFX/bfb_inc/VB.fxh
opt/reshade/shaders/BFBFX/bfb_inc/albedo.fxh
opt/reshade/shaders/BFBFX/bfb_inc/motion.fxh
opt/reshade/shaders/BFBFX/bfb_inc/normals.fxh
opt/reshade/shaders/BX-Shade/
opt/reshade/shaders/BX-Shade/BX_Multilingual.fxh
opt/reshade/shaders/BX-Shade/BX_ToyCurveTool.fx
opt/reshade/shaders/BX-Shade/BX_XChannelCurve.fx
opt/reshade/shaders/BX-Shade/BX_XIV_ChromakeyPlus.fx
opt/reshade/shaders/BX-Shade/CubeLUT1D.fx
opt/reshade/shaders/BX-Shade/CubeLUT3D.fx
opt/reshade/shaders/BX-Shade/README.md
opt/reshade/shaders/BX-Shade/ffxiv_common.fxh
opt/reshade/shaders/BX-Shade/ffxiv_common_dt.fxh
opt/reshade/shaders/BX-Shade/ffxiv_common_ew.fxh
opt/reshade/shaders/Barbatos/
opt/reshade/shaders/Barbatos/BaBa_Deband.fx
opt/reshade/shaders/Barbatos/BaBa_Flow.fx
opt/reshade/shaders/Barbatos/BaBa_Flow_Lite.fx
opt/reshade/shaders/Barbatos/BaBa_GI.fx
opt/reshade/shaders/Barbatos/BaBa_NVSharpen.fx
opt/reshade/shaders/Barbatos/BaBa_NeuralSharpen.fx
opt/reshade/shaders/Barbatos/BaBa_SSR.fx
opt/reshade/shaders/Barbatos/BaBa_SSR_Lite.fx
opt/reshade/shaders/Barbatos/BaBa_XeGTAO.fx
opt/reshade/shaders/Barbatos/DAA.fx
opt/reshade/shaders/Barbatos/DepthDarknening.fx
opt/reshade/shaders/Barbatos/JaSharpen.fx
opt/reshade/shaders/Barbatos/MiAO.fx
opt/reshade/shaders/Barbatos/NeoSSAO.fx
opt/reshade/shaders/Barbatos/PHDR.fx
opt/reshade/shaders/Barbatos/README.md
opt/reshade/shaders/Barbatos/S_Outline.fx
opt/reshade/shaders/Barbatos/SoftMotion.fx
opt/reshade/shaders/Barbatos/VividTone.fx
opt/reshade/shaders/Barbatos/bb_include/
opt/reshade/shaders/Barbatos/bb_include/ModelAB_weights.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_colorspace.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_common.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_depth.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_mv.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_noise.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_normal.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_raytracing.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_reshade.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_taa.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_ui.fxh
opt/reshade/shaders/Barbatos/bb_include/bb_vertex.fxh
opt/reshade/shaders/Barbatos/uFakeHDR.fx
opt/reshade/shaders/Blending.fxh
opt/reshade/shaders/Bloom.fx
opt/reshade/shaders/CRT-Royale/
opt/reshade/shaders/CRT-Royale/LICENSE.TXT
opt/reshade/shaders/CRT-Royale/README.MD
opt/reshade/shaders/CRT-Royale/crt-royale.fx
opt/reshade/shaders/CRT-Royale/crt-royale/
opt/reshade/shaders/CRT-Royale/crt-royale/lib/
opt/reshade/shaders/CRT-Royale/crt-royale/lib/bind-shader-params.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/bloom-functions.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/blur-functions.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/derived-settings-and-constants.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/downsampling-functions.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/gamma-management.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/geometry-functions.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/helper-functions-and-macros.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/phosphor-mask-calculations.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/quad-pixel-communication.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/scanline-functions.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/special-functions.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/tex2Dantialias.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/lib/user-settings.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/bloom.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/blurring.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/brightpass.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/content-box.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/deinterlace.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/electron-beams.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/geometry-aa-last-pass.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/input-blurring.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/phosphor-mask.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/shaders/shared-objects.fxh
opt/reshade/shaders/CRT-Royale/crt-royale/version-number.fxh
opt/reshade/shaders/CShade/
opt/reshade/shaders/CShade/GEMINI.md
opt/reshade/shaders/CShade/LICENSE
opt/reshade/shaders/CShade/README.md
opt/reshade/shaders/CShade/bug_report.md
opt/reshade/shaders/CShade/cAutoExposure.fx
opt/reshade/shaders/CShade/cBloom.fx
opt/reshade/shaders/CShade/cBlur.fxh
opt/reshade/shaders/CShade/cBlurH.fx
opt/reshade/shaders/CShade/cBlurV.fx
opt/reshade/shaders/CShade/cCAS.fx
opt/reshade/shaders/CShade/cCheckerBoard.fx
opt/reshade/shaders/CShade/cDLAA.fx
opt/reshade/shaders/CShade/cDots.fx
opt/reshade/shaders/CShade/cEnsor.fx
opt/reshade/shaders/CShade/cFXAA.fx
opt/reshade/shaders/CShade/cFlow.fx
opt/reshade/shaders/CShade/cGhost.fx
opt/reshade/shaders/CShade/cLayer.fx
opt/reshade/shaders/CShade/cLayer.fxh
opt/reshade/shaders/CShade/cLens.fx
opt/reshade/shaders/CShade/cLetterBox.fx
opt/reshade/shaders/CShade/cLipse.fx
opt/reshade/shaders/CShade/cMotionBlur.fx
opt/reshade/shaders/CShade/cMotionStabilization.fx
opt/reshade/shaders/CShade/cNoiseBlur.fx
opt/reshade/shaders/CShade/cNormalize.fx
opt/reshade/shaders/CShade/cQuantize.fx
opt/reshade/shaders/CShade/cRCAS.fx
opt/reshade/shaders/CShade/cSolidColor.fx
opt/reshade/shaders/CShade/cSpace.fx
opt/reshade/shaders/CShade/cThreshold.fx
opt/reshade/shaders/CShade/cTransform.fx
opt/reshade/shaders/CShade/kContour.fx
opt/reshade/shaders/CShade/kDatamosh.fx
opt/reshade/shaders/CShade/kMirror.fx
opt/reshade/shaders/CShade/shared/
opt/reshade/shaders/CShade/shared/cBlend.fxh
opt/reshade/shaders/CShade/shared/cBlur.fxh
opt/reshade/shaders/CShade/shared/cCamera.fxh
opt/reshade/shaders/CShade/shared/cColor.fxh
opt/reshade/shaders/CShade/shared/cComposite.fxh
opt/reshade/shaders/CShade/shared/cEdge.fxh
opt/reshade/shaders/CShade/shared/cLens.fxh
opt/reshade/shaders/CShade/shared/cMacros.fxh
opt/reshade/shaders/CShade/shared/cMath.fxh
opt/reshade/shaders/CShade/shared/cMotionEstimation.fxh
opt/reshade/shaders/CShade/shared/cShade.fxh
opt/reshade/shaders/CobraFX/
opt/reshade/shaders/CobraFX/CobraMask.fx
opt/reshade/shaders/CobraFX/CobraUtility.fxh
opt/reshade/shaders/CobraFX/ColorSort_CS.fx
opt/reshade/shaders/CobraFX/Droste.fx
opt/reshade/shaders/CobraFX/Frequency_CS.fx
opt/reshade/shaders/CobraFX/Gravity.fx
opt/reshade/shaders/CobraFX/Gravity_CS.fx
opt/reshade/shaders/CobraFX/Greyscale.fx
opt/reshade/shaders/CobraFX/LICENSE
opt/reshade/shaders/CobraFX/README.md
opt/reshade/shaders/CobraFX/RealLongExposure.fx
opt/reshade/shaders/Colourfulness.fx
opt/reshade/shaders/CorgiFX/
opt/reshade/shaders/CorgiFX/AspectRatioMultiGrid.fx
opt/reshade/shaders/CorgiFX/CanvasFog.fx
opt/reshade/shaders/CorgiFX/CanvasMask.fx
opt/reshade/shaders/CorgiFX/ColorMask.fx
opt/reshade/shaders/CorgiFX/Flip.fx
opt/reshade/shaders/CorgiFX/FreezeShot.fx
opt/reshade/shaders/CorgiFX/LICENSE
opt/reshade/shaders/CorgiFX/MagnifyingGlass.fx
opt/reshade/shaders/CorgiFX/README.md
opt/reshade/shaders/CorgiFX/StageDepthPlus with depth buffer modification/
opt/reshade/shaders/CorgiFX/StageDepthPlus with depth buffer modification/ReShade.fxh
opt/reshade/shaders/CorgiFX/StageDepthPlus with depth buffer modification/StageDepthPlusMap.fxh
opt/reshade/shaders/CorgiFX/StageDepthPlus with depth buffer modification/StageDepthPlus_WithDepthBufferMod.fx
opt/reshade/shaders/CorgiFX/StageDepthPlus.fx
opt/reshade/shaders/CropResize/
opt/reshade/shaders/CropResize/LICENSE
opt/reshade/shaders/CropResize/README.md
opt/reshade/shaders/CropResize/Resizer.fx
opt/reshade/shaders/DH/
opt/reshade/shaders/DH/DH_UI_TextDetect.fx
opt/reshade/shaders/DH/LICENSE
opt/reshade/shaders/DH/README.md
opt/reshade/shaders/DH/dh_Lain.fx
opt/reshade/shaders/DH/dh_ahoh.fx
opt/reshade/shaders/DH/dh_ambient_remove.fx
opt/reshade/shaders/DH/dh_anime.fx
opt/reshade/shaders/DH/dh_canvas.fx
opt/reshade/shaders/DH/dh_pastel_bug.fx
opt/reshade/shaders/DH/dh_sync.fx
opt/reshade/shaders/DH/dh_uber_mask.fx
opt/reshade/shaders/DH/dh_uber_motion.fx
opt/reshade/shaders/DH/dh_uber_rt.fx
opt/reshade/shaders/DH/dh_undither.fx
opt/reshade/shaders/DH/dh_uniformity_correction.fx
opt/reshade/shaders/DOF.fx
opt/reshade/shaders/Daltonize.fx
opt/reshade/shaders/Daodan/
opt/reshade/shaders/Daodan/AspectRatioComposition.fx
opt/reshade/shaders/Daodan/ColorIsolation.fx
opt/reshade/shaders/Daodan/ColorfulPoster.fx
opt/reshade/shaders/Daodan/Comic.fx
opt/reshade/shaders/Daodan/HotsamplingHelper.fx
opt/reshade/shaders/Daodan/LICENSE
opt/reshade/shaders/Daodan/MeshEdges.fx
opt/reshade/shaders/Daodan/MultiTonePoster.fx
opt/reshade/shaders/Daodan/README.md
opt/reshade/shaders/Daodan/RemoveTint.fx
opt/reshade/shaders/Daodan/RetroTint.fx
opt/reshade/shaders/Daodan/dev/
opt/reshade/shaders/Daodan/dev/AdaptiveTint.fx
opt/reshade/shaders/Daodan/dev/Canvas.fxh
opt/reshade/shaders/Daodan/dev/ColorIsolation2.fx
opt/reshade/shaders/Daodan/dev/Composition.fx
opt/reshade/shaders/Daodan/dev/DrawOverlay.fx
opt/reshade/shaders/Daodan/dev/Stats.fx
opt/reshade/shaders/Daodan/dev/Stats.fxh
opt/reshade/shaders/Daodan/dev/Template.fx
opt/reshade/shaders/Daodan/dev/Tools.fxh
opt/reshade/shaders/Deband.fx
opt/reshade/shaders/Denoise.fx
opt/reshade/shaders/Depth3D/
opt/reshade/shaders/Depth3D/AXAA.fxh
opt/reshade/shaders/Depth3D/Overwatch.fxh
opt/reshade/shaders/Depth3D/README.md
opt/reshade/shaders/Depth3D/SuperDepth3D.fx
opt/reshade/shaders/DisplayDepth.fx
opt/reshade/shaders/DrawText.fxh
opt/reshade/shaders/FGFX/
opt/reshade/shaders/FGFX/FGFXEnergyConservativeFilmGrain.fx
opt/reshade/shaders/FGFX/FGFXFastCascadedSeparableBlur16X.fx
opt/reshade/shaders/FGFX/FGFXLargeScalePerceptualObscuranceIrradiance.fx
opt/reshade/shaders/FGFX/LICENSE
opt/reshade/shaders/FGFX/README.md
opt/reshade/shaders/FXShaders/
opt/reshade/shaders/FXShaders/ACES.fxh
opt/reshade/shaders/FXShaders/AdaptiveTonemapper.fx
opt/reshade/shaders/FXShaders/ArcaneBloom.fx
opt/reshade/shaders/FXShaders/ArcaneBloom.fxh
opt/reshade/shaders/FXShaders/ArtisticVignette.fx
opt/reshade/shaders/FXShaders/AspectRatioSuite.fx
opt/reshade/shaders/FXShaders/CRT_Lottes.fx
opt/reshade/shaders/FXShaders/CRT_Lottes.fxh
opt/reshade/shaders/FXShaders/CRT_Yee64.fx
opt/reshade/shaders/FXShaders/CRT_Yeetron.fx
opt/reshade/shaders/FXShaders/Checkerboard.fx
opt/reshade/shaders/FXShaders/ColorLab.fx
opt/reshade/shaders/FXShaders/ColorLab.fxh
opt/reshade/shaders/FXShaders/Cursor.fx
opt/reshade/shaders/FXShaders/DepthAlpha.fx
opt/reshade/shaders/FXShaders/Dither.fx
opt/reshade/shaders/FXShaders/FXShaders/
opt/reshade/shaders/FXShaders/FXShaders/API.fxh
opt/reshade/shaders/FXShaders/FXShaders/AspectRatio.fxh
opt/reshade/shaders/FXShaders/FXShaders/Blending.fxh
opt/reshade/shaders/FXShaders/FXShaders/Canvas.fxh
opt/reshade/shaders/FXShaders/FXShaders/Common.fxh
opt/reshade/shaders/FXShaders/FXShaders/Convolution.fxh
opt/reshade/shaders/FXShaders/FXShaders/Digits.fxh
opt/reshade/shaders/FXShaders/FXShaders/Dithering.fxh
opt/reshade/shaders/FXShaders/FXShaders/KeyCodes.fxh
opt/reshade/shaders/FXShaders/FXShaders/Math.fxh
opt/reshade/shaders/FXShaders/FXShaders/Tonemap.fxh
opt/reshade/shaders/FXShaders/FXShaders/Transform.fxh
opt/reshade/shaders/FXShaders/Flashlight.fx
opt/reshade/shaders/FXShaders/FlexibleCA.fx
opt/reshade/shaders/FXShaders/FocalDOF.fx
opt/reshade/shaders/FXShaders/FramerateLimiter.fx
opt/reshade/shaders/FXShaders/GrainSpread.fx
opt/reshade/shaders/FXShaders/HexLensFlare.fx
opt/reshade/shaders/FXShaders/KeyCodes.fxh
opt/reshade/shaders/FXShaders/LICENSE
opt/reshade/shaders/FXShaders/LiquidLens.fx
opt/reshade/shaders/FXShaders/MBMB.fx
opt/reshade/shaders/FXShaders/MagicHDR.fx
opt/reshade/shaders/FXShaders/MinimalColorGrading.fx
opt/reshade/shaders/FXShaders/MultiFX.fx
opt/reshade/shaders/FXShaders/NeoBloom.fx
opt/reshade/shaders/FXShaders/NormalMap.fx
opt/reshade/shaders/FXShaders/Overlay.fx
opt/reshade/shaders/FXShaders/PiecewiseFilmicTonemap.fx
opt/reshade/shaders/FXShaders/Pong.fx
opt/reshade/shaders/FXShaders/README.md
opt/reshade/shaders/FXShaders/RetroFog.fx
opt/reshade/shaders/FXShaders/SCurve.fx
opt/reshade/shaders/FXShaders/Sketch.fx
opt/reshade/shaders/FXShaders/TrackingRays.fx
opt/reshade/shaders/FXShaders/UnrealLens.fx
opt/reshade/shaders/FXShaders/Unsharp.fx
opt/reshade/shaders/FXShaders/VirtualResolution.fx
opt/reshade/shaders/FXShaders/WhitepointFixer.fx
opt/reshade/shaders/FakeMotionBlur.fx
opt/reshade/shaders/FilmGrain2.fx
opt/reshade/shaders/FilmicPass.fx
opt/reshade/shaders/FineSharp.fx
opt/reshade/shaders/Fubax/
opt/reshade/shaders/Fubax/AspectRatio.fx
opt/reshade/shaders/Fubax/BeforeAfter.fx
opt/reshade/shaders/Fubax/BlueNoiseDither.fxh
opt/reshade/shaders/Fubax/Chromakey.fx
opt/reshade/shaders/Fubax/ColorConversion.fxh
opt/reshade/shaders/Fubax/ContrastSharpening.fx
opt/reshade/shaders/Fubax/CurvedMonitor.fx
opt/reshade/shaders/Fubax/FilmicAnamorphSharpen.fx
opt/reshade/shaders/Fubax/FilmicSharpen.fx
opt/reshade/shaders/Fubax/Flipbook.fx
opt/reshade/shaders/Fubax/Image.fx
opt/reshade/shaders/Fubax/Interlaced.fx
opt/reshade/shaders/Fubax/LUTTools.fx
opt/reshade/shaders/Fubax/LensDistort.fx
opt/reshade/shaders/Fubax/Letterbox.fx
opt/reshade/shaders/Fubax/LinearGammaWorkflow.fxh
opt/reshade/shaders/Fubax/MonitorGamma.fx
opt/reshade/shaders/Fubax/PerfectPerspective.fx
opt/reshade/shaders/Fubax/Prism.fx
opt/reshade/shaders/Fubax/README.md
opt/reshade/shaders/Fubax/SimpleGrain.fx
opt/reshade/shaders/Fubax/SunsetFilter.fx
opt/reshade/shaders/Fubax/TiltShift.fx
opt/reshade/shaders/Fubax/TripleMonitor.fx
opt/reshade/shaders/Fubax/Vectorscope.fx
opt/reshade/shaders/Fubax/Waveform.fx
opt/reshade/shaders/Fubax/ZebraLines.fx
opt/reshade/shaders/GShade-Shaders/
opt/reshade/shaders/GShade-Shaders/4xBRZ.fx
opt/reshade/shaders/GShade-Shaders/AdaptiveColorGrading.fx
opt/reshade/shaders/GShade-Shaders/Bumpmapping.fx
opt/reshade/shaders/GShade-Shaders/CA.fx
opt/reshade/shaders/GShade-Shaders/CEOG.fx
opt/reshade/shaders/GShade-Shaders/CRTGeomMOD.fx
opt/reshade/shaders/GShade-Shaders/CathodeRayTube.fx
opt/reshade/shaders/GShade-Shaders/Censor.fx
opt/reshade/shaders/GShade-Shaders/Censor.fxh
opt/reshade/shaders/GShade-Shaders/ChromaSubSampling.fx
opt/reshade/shaders/GShade-Shaders/Clarity2.fx
opt/reshade/shaders/GShade-Shaders/ColShift.fx
opt/reshade/shaders/GShade-Shaders/ColorInversion.fx
opt/reshade/shaders/GShade-Shaders/ColorMod.fx
opt/reshade/shaders/GShade-Shaders/ColorToAlpha.fx
opt/reshade/shaders/GShade-Shaders/Composition.fx
opt/reshade/shaders/GShade-Shaders/CrossProcess.fx
opt/reshade/shaders/GShade-Shaders/Deblur.fx
opt/reshade/shaders/GShade-Shaders/DepthSharpen.fx
opt/reshade/shaders/GShade-Shaders/DepthSharpenStaticDof.fx
opt/reshade/shaders/GShade-Shaders/DisplayMod.fx
opt/reshade/shaders/GShade-Shaders/DropShadow.fx
opt/reshade/shaders/GShade-Shaders/DropShadow.fxh
opt/reshade/shaders/GShade-Shaders/Emboss.fx
opt/reshade/shaders/GShade-Shaders/ExtendedLevels.fx
opt/reshade/shaders/GShade-Shaders/FastSharpen.fx
opt/reshade/shaders/GShade-Shaders/Fisheye Horizontal.fx
opt/reshade/shaders/GShade-Shaders/Fisheye Vertical.fx
opt/reshade/shaders/GShade-Shaders/GAUSSIAN.fx
opt/reshade/shaders/GShade-Shaders/GaussianBloom.fx
opt/reshade/shaders/GShade-Shaders/GlobalAlpha.fx
opt/reshade/shaders/GShade-Shaders/GuestCRT.fx
opt/reshade/shaders/GShade-Shaders/Halation.fx
opt/reshade/shaders/GShade-Shaders/HueFX.fx
opt/reshade/shaders/GShade-Shaders/ImageSharpening.fx
opt/reshade/shaders/GShade-Shaders/Interlacing.fx
opt/reshade/shaders/GShade-Shaders/KeepUI.fx
opt/reshade/shaders/GShade-Shaders/LevelIO.fx
opt/reshade/shaders/GShade-Shaders/LightPersistance.fx
opt/reshade/shaders/GShade-Shaders/LocalContrast.fx
opt/reshade/shaders/GShade-Shaders/LumaLines.fx
opt/reshade/shaders/GShade-Shaders/MaskGlowAdvanced.fx
opt/reshade/shaders/GShade-Shaders/MotionFocus.fx
opt/reshade/shaders/GShade-Shaders/OrtonBloom.fx
opt/reshade/shaders/GShade-Shaders/PPFX_Bloom.fx
opt/reshade/shaders/GShade-Shaders/PPFX_Godrays.fx
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opt/reshade/shaders/GShade-Shaders/Reinhard.fx
opt/reshade/shaders/GShade-Shaders/RetroTV.fx
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opt/reshade/shaders/GaussianBlur.fx
opt/reshade/shaders/Glitch.fx
opt/reshade/shaders/HQ4X.fx
opt/reshade/shaders/HSLShift.fx
opt/reshade/shaders/HighPassSharpen.fx
opt/reshade/shaders/Insane-Shaders/
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opt/reshade/shaders/Insane-Shaders/CMAA_2.fx
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opt/reshade/shaders/Insane-Shaders/Dehaze.fx
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opt/reshade/shaders/Insane-Shaders/Halftone.fx
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opt/reshade/shaders/Insane-Shaders/SharpContrast.fx
opt/reshade/shaders/Insane-Shaders/UIMaskCreator.fx
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opt/reshade/shaders/LUT.fx
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opt/reshade/shaders/LightDoF.fx
opt/reshade/shaders/LumeniteFX/
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opt/reshade/shaders/LumeniteFX/lumenite_SSSR.fx
opt/reshade/shaders/METEOR/
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opt/reshade/shaders/METEOR/MartysMods/
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opt/reshade/shaders/Macros.fxh
opt/reshade/shaders/MagicBloom.fx
opt/reshade/shaders/MaxG3D/
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opt/reshade/shaders/NightVision.fx
opt/reshade/shaders/OtisFX/
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opt/reshade/shaders/OtisFX/MultiLUT.fx
opt/reshade/shaders/OtisFX/PandaFX.fx
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opt/reshade/shaders/PD80/
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opt/reshade/shaders/PD80/PD80_00_Blend_Modes.fxh
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opt/reshade/shaders/PD80/PD80_LUT_v2.fxh
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opt/reshade/shaders/Ptho-FX/
opt/reshade/shaders/Ptho-FX/DownsampleSSAA.fx
opt/reshade/shaders/Ptho-FX/LICENSE
opt/reshade/shaders/Ptho-FX/README.md
opt/reshade/shaders/Pumbo/
opt/reshade/shaders/Pumbo/AdvancedAutoHDR.fx
opt/reshade/shaders/Pumbo/Color.fxh
opt/reshade/shaders/Pumbo/ConvertColorSpace.fx
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opt/reshade/shaders/RSRetroArch/
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opt/reshade/shaders/RSRetroArch/CRTRefresh.fx
opt/reshade/shaders/RSRetroArch/CRTSim.fx
opt/reshade/shaders/RSRetroArch/CRTcgwg.fx
opt/reshade/shaders/RSRetroArch/Cathode.fx
opt/reshade/shaders/RSRetroArch/Chromaticity.fx
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opt/reshade/shaders/RSRetroArch/ColorMAME.fx
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opt/reshade/shaders/RSRetroArch/Deconverge.fx
opt/reshade/shaders/RSRetroArch/Defocus.fx
opt/reshade/shaders/RSRetroArch/EGAfilter.fx
opt/reshade/shaders/RSRetroArch/GTU.fx
opt/reshade/shaders/RSRetroArch/ImageAdjustment.fx
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opt/reshade/shaders/RSRetroArch/LeiFX_OA.fx
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opt/reshade/shaders/RSRetroArch/MCOrange.fx
opt/reshade/shaders/RSRetroArch/MMJCelShader.fx
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opt/reshade/shaders/RSRetroArch/TVCRTPixels.fx
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opt/reshade/shaders/RSRetroArch/scanlines-fract.fx
opt/reshade/shaders/RSRetroArch/sgenpt-mix.fx
opt/reshade/shaders/RSRetroArch/vt220.fx
opt/reshade/shaders/RSRetroArch/vt220_frame.fx
opt/reshade/shaders/RSRetroArch/vt220_night.fx
opt/reshade/shaders/RSRetroArch/zfast_crt.fx
opt/reshade/shaders/ReShade.fxh
opt/reshade/shaders/ReShadeUI.fxh
opt/reshade/shaders/ReShade_HDR_shaders/
opt/reshade/shaders/ReShade_HDR_shaders/LICENSE
opt/reshade/shaders/ReShade_HDR_shaders/README.md
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opt/reshade/shaders/ReShade_HDR_shaders/lilium__include/rcas.fxh
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opt/reshade/shaders/ReShade_HDR_shaders/lilium__include/tone_mappers.fxh
opt/reshade/shaders/ReShade_HDR_shaders/lilium__inverse_tone_mapping.fx
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opt/reshade/shaders/Rendepth/
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opt/reshade/shaders/Rendepth/Rendepth.fx
opt/reshade/shaders/SHADERDECK/
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opt/reshade/shaders/SHADERDECK/SHADERDECK/
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opt/reshade/shaders/SHADERDECK/SHADERDECK/Include/Lib/Macros.fxh
opt/reshade/shaders/Shades/
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opt/reshade/shaders/Shades/README.md
opt/reshade/shaders/Shades/Shades/
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opt/reshade/shaders/Shades/Shades/samplers.fxh
opt/reshade/shaders/SweetFX/
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opt/reshade/shaders/SweetFX/CAS.fx
opt/reshade/shaders/SweetFX/CRT.fx
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opt/reshade/shaders/SweetFX/ChromaticAberration.fx
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opt/reshade/shaders/SweetFX/Curves.fx
opt/reshade/shaders/SweetFX/DPX.fx
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opt/reshade/shaders/SweetFX/FXAA.fxh
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opt/reshade/shaders/SweetFX/LumaSharpen.fx
opt/reshade/shaders/SweetFX/Monochrome.fx
opt/reshade/shaders/SweetFX/Nostalgia.fx
opt/reshade/shaders/SweetFX/SMAA.fx
opt/reshade/shaders/SweetFX/SMAA.fxh
opt/reshade/shaders/SweetFX/Sepia.fx
opt/reshade/shaders/SweetFX/Splitscreen.fx
opt/reshade/shaders/SweetFX/Technicolor.fx
opt/reshade/shaders/SweetFX/Technicolor2.fx
opt/reshade/shaders/SweetFX/Template.fx
opt/reshade/shaders/SweetFX/Tonemap.fx
opt/reshade/shaders/SweetFX/Vibrance.fx
opt/reshade/shaders/SweetFX/Vignette.fx
opt/reshade/shaders/TriDither.fxh
opt/reshade/shaders/UIMask.fx
opt/reshade/shaders/VRToolkit/
opt/reshade/shaders/VRToolkit/FXAA.fxh
opt/reshade/shaders/VRToolkit/LICENSE
opt/reshade/shaders/VRToolkit/README.md
opt/reshade/shaders/VRToolkit/VRToolkit.fx
opt/reshade/shaders/VRToolkit/VRToolkitShaders.fxh
opt/reshade/shaders/Warp-FX/
opt/reshade/shaders/Warp-FX/BulgePinch.fx
opt/reshade/shaders/Warp-FX/Drunk.fx
opt/reshade/shaders/Warp-FX/Include/
opt/reshade/shaders/Warp-FX/Include/BulgePinch.fxh
opt/reshade/shaders/Warp-FX/Include/Drunk.fxh
opt/reshade/shaders/Warp-FX/Include/RadialSlitScan.fxh
opt/reshade/shaders/Warp-FX/Include/SlitScan.fxh
opt/reshade/shaders/Warp-FX/Include/SplicedRadials.fxh
opt/reshade/shaders/Warp-FX/Include/Swirl.fxh
opt/reshade/shaders/Warp-FX/Include/TinyPlanet.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.Animate.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.AspectRatio.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.BlendingModes.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.Depth.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.Offsets.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.Positional.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.Radial.fxh
opt/reshade/shaders/Warp-FX/Include/WarpFX.Transforms.fxh
opt/reshade/shaders/Warp-FX/Include/Wave.fxh
opt/reshade/shaders/Warp-FX/Include/ZigZag.fxh
opt/reshade/shaders/Warp-FX/LICENSE
opt/reshade/shaders/Warp-FX/README.md
opt/reshade/shaders/Warp-FX/RadialSlitScan.fx
opt/reshade/shaders/Warp-FX/Ripple.fx
opt/reshade/shaders/Warp-FX/SlitScan.fx
opt/reshade/shaders/Warp-FX/SplicedRadials.fx
opt/reshade/shaders/Warp-FX/Swirl.fx
opt/reshade/shaders/Warp-FX/TinyPlanet.fx
opt/reshade/shaders/Warp-FX/Wave.fx
opt/reshade/shaders/Warp-FX/ZigZag.fx
opt/reshade/shaders/ZenteonFX/
opt/reshade/shaders/ZenteonFX/README.md
opt/reshade/shaders/ZenteonFX/ZenteonCommon.fxh
opt/reshade/shaders/ZenteonFX/Zenteon_ATA.fx
opt/reshade/shaders/ZenteonFX/Zenteon_FilmGrain.fx
opt/reshade/shaders/ZenteonFX/Zenteon_Framework.fx
opt/reshade/shaders/ZenteonFX/Zenteon_LocalContrast.fx
opt/reshade/shaders/ZenteonFX/Zenteon_Motion.fx
opt/reshade/shaders/ZenteonFX/Zenteon_PaletteMap.fx
opt/reshade/shaders/ZenteonFX/Zenteon_SSAO_History.fx
opt/reshade/shaders/ZenteonFX/Zenteon_Sharpen.fx
opt/reshade/shaders/ZenteonFX/Zenteon_TurboGI.fx
opt/reshade/shaders/ZenteonFX/Zenteon_XenonBloom.fx
opt/reshade/shaders/ZenteonFX/license.md
opt/reshade/shaders/brussell/
opt/reshade/shaders/brussell/AreaCopy.fx
opt/reshade/shaders/brussell/AreaDiscard.fx
opt/reshade/shaders/brussell/EyeAdaption.fx
opt/reshade/shaders/brussell/README.md
opt/reshade/shaders/brussell/UIDetect.fx
opt/reshade/shaders/brussell/UIDetect.fxh
opt/reshade/shaders/iMMERSE/
opt/reshade/shaders/iMMERSE/LICENSE
opt/reshade/shaders/iMMERSE/MartysMods/
opt/reshade/shaders/iMMERSE/MartysMods/mmx_bxdf.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_camera.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_colorspaces.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_debug.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_deferred.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_depth.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_fft.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_global.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_harmonics.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_hash.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_input.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_math.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_qmc.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_sfc.fxh
opt/reshade/shaders/iMMERSE/MartysMods/mmx_texture.fxh
opt/reshade/shaders/iMMERSE/MartysMods_LAUNCHPAD.fx
opt/reshade/shaders/iMMERSE/MartysMods_MXAO.fx
opt/reshade/shaders/iMMERSE/MartysMods_SHARPEN.fx
opt/reshade/shaders/iMMERSE/MartysMods_SMAA.fx
opt/reshade/shaders/iMMERSE/README.md
opt/reshade/shaders/potatoFX/
opt/reshade/shaders/potatoFX/LICENSE
opt/reshade/shaders/potatoFX/Oklab.fxh
opt/reshade/shaders/potatoFX/README.md
opt/reshade/shaders/potatoFX/pCamera.fx
opt/reshade/shaders/potatoFX/pColorNoise.fx
opt/reshade/shaders/potatoFX/pColors.fx
opt/reshade/shaders/potatoFX/pPalettePosterize.fx
opt/reshade/shaders/potatoFX/pUtils.fxh
opt/reshade/shaders/qUINT/
opt/reshade/shaders/qUINT/README.md
opt/reshade/shaders/qUINT/qUINT_bloom.fx
opt/reshade/shaders/qUINT/qUINT_common.fxh
opt/reshade/shaders/qUINT/qUINT_deband.fx
opt/reshade/shaders/qUINT/qUINT_dof.fx
opt/reshade/shaders/qUINT/qUINT_lightroom.fx
opt/reshade/shaders/qUINT/qUINT_mxao.fx
opt/reshade/shaders/qUINT/qUINT_sharp.fx
opt/reshade/shaders/qUINT/qUINT_ssr.fx
opt/reshade/shaders/smolbbsoop/
opt/reshade/shaders/smolbbsoop/LICENSE
opt/reshade/shaders/smolbbsoop/README.md
opt/reshade/shaders/smolbbsoop/smolbbsoop/
opt/reshade/shaders/smolbbsoop/smolbbsoop/smolbbsoop_Global.fxh
opt/reshade/shaders/smolbbsoop/smolbbsoop_HDR_Converter.fx
opt/reshade/shaders/smolbbsoop/smolbbsoop_RadialBlur.fx
opt/reshade/shaders/vort_Shaders/
opt/reshade/shaders/vort_Shaders/Includes/
opt/reshade/shaders/vort_Shaders/Includes/vort_ACES.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_Bloom.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_BlueNoise.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_ColorChanges.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_ColorTex.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_Defs.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_Depth.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_Filters.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_HDRTex.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_MotionBlur.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_MotionBlur_Cheap.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_MotionUtils.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_MotionVectors.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_Motion_UI.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_OKColors.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_Static_UI.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_TAA.fxh
opt/reshade/shaders/vort_Shaders/Includes/vort_Tonemap.fxh
opt/reshade/shaders/vort_Shaders/LICENSE
opt/reshade/shaders/vort_Shaders/README.md
opt/reshade/shaders/vort_Shaders/vort_Motion.fx
opt/reshade/shaders/vort_Shaders/vort_Static.fx
opt/reshade/textures/
opt/reshade/textures/Anagrama/
opt/reshade/textures/Anagrama/blue_noise.dds
opt/reshade/textures/Ann-ReShade/
opt/reshade/textures/Ann-ReShade/HDR_LA_3.png
opt/reshade/textures/AstrayFX/
opt/reshade/textures/AstrayFX/dummy
opt/reshade/textures/BX-Shade/
opt/reshade/textures/BX-Shade/Neutral33-1D.cube
opt/reshade/textures/BX-Shade/Neutral33-3D.cube
opt/reshade/textures/Barbatos/
opt/reshade/textures/Barbatos/Barbatos/
opt/reshade/textures/Barbatos/Barbatos/Barbatos_Hilbert_RGB.png
opt/reshade/textures/Barbatos/Barbatos/Barbatos_LUT_Atlas.png
opt/reshade/textures/Barbatos/Barbatos/SS_BN2.png
opt/reshade/textures/Barbatos/Barbatos/SS_BN3.png
opt/reshade/textures/CobraFX/
opt/reshade/textures/CobraFX/gravity_noise.png
opt/reshade/textures/CobraFX/uniform_noise.png
opt/reshade/textures/CorgiFX/
opt/reshade/textures/CorgiFX/StageDepthmap.png
opt/reshade/textures/CorgiFX/StageImage.png
opt/reshade/textures/CorgiFX/StageMask.png
opt/reshade/textures/CorgiFX/customGrid.png
opt/reshade/textures/CorgiFX/fognoise.jpg
opt/reshade/textures/DH/
opt/reshade/textures/DH/dh_bluenoise.png
opt/reshade/textures/DH/dh_canvas2.png
opt/reshade/textures/DH/dh_rt_noise.png
opt/reshade/textures/DH/dh_uniformity_correction.png
opt/reshade/textures/DH/lain_blood_1024.png
opt/reshade/textures/DH/lain_cloud_1024.png
opt/reshade/textures/Daodan/
opt/reshade/textures/Daodan/alpha-checkerboard.png
opt/reshade/textures/Daodan/neutral_lut.png
opt/reshade/textures/Depth3D/
opt/reshade/textures/Depth3D/dummy
opt/reshade/textures/Dirt.png
opt/reshade/textures/DirtA.png
opt/reshade/textures/DirtOVB.png
opt/reshade/textures/DirtOVR.png
opt/reshade/textures/FXShaders/
opt/reshade/textures/FXShaders/ArcaneBloom_Dirt.png
opt/reshade/textures/FXShaders/Cursor.png
opt/reshade/textures/FXShaders/DigitMap.png
opt/reshade/textures/FXShaders/MagicBloom_Dirt.png
opt/reshade/textures/FXShaders/MatCap.png
opt/reshade/textures/FXShaders/NeoBloom_LensDirt.png
opt/reshade/textures/FXShaders/NormalMap.png
opt/reshade/textures/FXShaders/Overlay.png
opt/reshade/textures/FXShaders/Pong.png
opt/reshade/textures/FXShaders/Sketch_Shadow.png
opt/reshade/textures/FontAtlas.png
opt/reshade/textures/Fubax/
opt/reshade/textures/Fubax/GammaTex.png
opt/reshade/textures/Fubax/TestPattern.png
opt/reshade/textures/Fubax/bluenoise.png
opt/reshade/textures/Fubax/waow.png
opt/reshade/textures/GShade-Shaders/
opt/reshade/textures/GShade-Shaders/LayerStage.png
opt/reshade/textures/GShade-Shaders/TV_Border.png
opt/reshade/textures/GShade-Shaders/lutDay.png
opt/reshade/textures/GShade-Shaders/lutNight.png
opt/reshade/textures/GShade-Shaders/pixelmask_960x480.png
opt/reshade/textures/Insane-Shaders/
opt/reshade/textures/Insane-Shaders/CMAA2SimpleShapeBlendVal.png
opt/reshade/textures/Insane-Shaders/CMAA2SimpleShapeBlendValSharp.png
opt/reshade/textures/Insane-Shaders/CMAA2ZShapeScores.png
opt/reshade/textures/LensDB.png
opt/reshade/textures/LensDB2.png
opt/reshade/textures/LensDOV.png
opt/reshade/textures/LensDUV.png
opt/reshade/textures/LensSprite.png
opt/reshade/textures/LumeniteFX/
opt/reshade/textures/LumeniteFX/lumenite_bluenoise256.png
opt/reshade/textures/METEOR/
opt/reshade/textures/METEOR/ca_lut_new.png
opt/reshade/textures/MagicBloom_Dirt.png
opt/reshade/textures/OtisFX/
opt/reshade/textures/OtisFX/GoldenSpirals.png
opt/reshade/textures/OtisFX/MultiLut_atlas1.png
opt/reshade/textures/OtisFX/bokehshapes/
opt/reshade/textures/OtisFX/bokehshapes/ana-CMY.png
opt/reshade/textures/OtisFX/bokehshapes/ana-GM.png
opt/reshade/textures/OtisFX/bokehshapes/ana-RC.png
opt/reshade/textures/OtisFX/bokehshapes/cutestar.png
opt/reshade/textures/OtisFX/bokehshapes/framed.png
opt/reshade/textures/OtisFX/bokehshapes/fringy.png
opt/reshade/textures/OtisFX/bokehshapes/fringy_soft.png
opt/reshade/textures/OtisFX/bokehshapes/fringy_soft_chr_br.png
opt/reshade/textures/OtisFX/bokehshapes/fringy_soft_chr_rb.png
opt/reshade/textures/OtisFX/bokehshapes/hex.png
opt/reshade/textures/OtisFX/bokehshapes/hex_busy.png
opt/reshade/textures/OtisFX/bokehshapes/hex_busy_soft.png
opt/reshade/textures/OtisFX/bokehshapes/hex_fringy.png
opt/reshade/textures/OtisFX/bokehshapes/hex_fringy_soft.png
opt/reshade/textures/OtisFX/bokehshapes/moyheart.png
opt/reshade/textures/OtisFX/bokehshapes/note.png
opt/reshade/textures/OtisFX/bokehshapes/nuke.png
opt/reshade/textures/OtisFX/bokehshapes/rainbowwheel.png
opt/reshade/textures/OtisFX/bokehshapes/reuleaux.png
opt/reshade/textures/OtisFX/bokehshapes/snowflake1.png
opt/reshade/textures/OtisFX/bokehshapes/snowflake2.png
opt/reshade/textures/OtisFX/bokehshapes/soapbubble.png
opt/reshade/textures/OtisFX/bokehshapes/square.png
opt/reshade/textures/OtisFX/fognoise.jpg
opt/reshade/textures/OtisFX/hd_noise.png
opt/reshade/textures/OtisFX/monochrome_gaussnoise.png
opt/reshade/textures/PD80/
opt/reshade/textures/PD80/pd80_bluenoise.png
opt/reshade/textures/PD80/pd80_bluenoise_rgba.png
opt/reshade/textures/PD80/pd80_cinelut.png
opt/reshade/textures/PD80/pd80_clean_lut.png
opt/reshade/textures/PD80/pd80_example-lut.png
opt/reshade/textures/PD80/pd80_gaussnoise.png
opt/reshade/textures/PD80/pd80_neutral-lut.png
opt/reshade/textures/PD80/pd80_permtexture.png
opt/reshade/textures/RSRetroArch/
opt/reshade/textures/RSRetroArch/CMYK.png
opt/reshade/textures/RSRetroArch/allNoise512.png
opt/reshade/textures/RSRetroArch/crt-cx/
opt/reshade/textures/RSRetroArch/crt-cx/tvscreen.png
opt/reshade/textures/RSRetroArch/crt-newpixie/
opt/reshade/textures/RSRetroArch/crt-newpixie/crtframe.png
opt/reshade/textures/RSRetroArch/crt_potato/
opt/reshade/textures/RSRetroArch/crt_potato/crt-potato-thick.png
opt/reshade/textures/RSRetroArch/crt_potato/crt-potato-thin.png
opt/reshade/textures/RSRetroArch/crtsim/
opt/reshade/textures/RSRetroArch/crtsim/artifacts.png
opt/reshade/textures/RSRetroArch/crtsim/mask.png
opt/reshade/textures/RSRetroArch/film_noise1.png
opt/reshade/textures/ReShade_HDR_shaders/
opt/reshade/textures/ReShade_HDR_shaders/lilium__blue_noise_64x64.png
opt/reshade/textures/ReShade_HDR_shaders/lilium__font_atlas.png
opt/reshade/textures/ReShade_HDR_shaders/lilium__font_atlas_mtsdf.png
opt/reshade/textures/Rendepth/
opt/reshade/textures/Rendepth/Cursor_512px.png
opt/reshade/textures/SHADERDECK/
opt/reshade/textures/SHADERDECK/SHADERDECK/
opt/reshade/textures/SHADERDECK/SHADERDECK/Grain/
opt/reshade/textures/SHADERDECK/SHADERDECK/Grain/Grain.png
opt/reshade/textures/SHADERDECK/SHADERDECK/LETMECOOK/
opt/reshade/textures/SHADERDECK/SHADERDECK/LETMECOOK/ross.png
opt/reshade/textures/SHADERDECK/SHADERDECK/LUTs/
opt/reshade/textures/SHADERDECK/SHADERDECK/LUTs/CustomNegative.png
opt/reshade/textures/SHADERDECK/SHADERDECK/LUTs/CustomPrint.png
opt/reshade/textures/SHADERDECK/SHADERDECK/LUTs/StandardNegativeAtlas.png
opt/reshade/textures/SHADERDECK/SHADERDECK/LUTs/StandardPrintAtlas.png
opt/reshade/textures/Stage.png
opt/reshade/textures/SweetFX/
opt/reshade/textures/SweetFX/AreaTex.png
opt/reshade/textures/SweetFX/Layer.png
opt/reshade/textures/SweetFX/SearchTex.png
opt/reshade/textures/VRToolkit/
opt/reshade/textures/VRToolkit/lut.png
opt/reshade/textures/VRToolkit/lut_filmic_basic.png
opt/reshade/textures/VRToolkit/lut_provia.png
opt/reshade/textures/VRToolkit/lut_technicolor.png
opt/reshade/textures/ZenteonFX/
opt/reshade/textures/ZenteonFX/ZenDirt.png
opt/reshade/textures/ZenteonFX/ZenteonBN.png
opt/reshade/textures/ZenteonFX/ZenteonBN128.png
opt/reshade/textures/ZenteonFX/ZenteonVNRGBA8.png
opt/reshade/textures/ZenteonFX/procdirt.png
opt/reshade/textures/ZenteonFX/temp.txt
opt/reshade/textures/brussell/
opt/reshade/textures/brussell/UIDetectMaskRGB.png
opt/reshade/textures/iMMERSE/
opt/reshade/textures/iMMERSE/AreaLUT.png
opt/reshade/textures/iMMERSE/iMMERSE_bluenoise_opt.png
opt/reshade/textures/iMMERSE/iMMERSE_bluenoise_temporal.png
opt/reshade/textures/lut.png
opt/reshade/textures/potatoFX/
opt/reshade/textures/potatoFX/pBumpTex.png
opt/reshade/textures/potatoFX/pDirtTex.png
opt/reshade/textures/ssdonoise.png
opt/reshade/textures/stbn.png
opt/reshade/textures/vort_Shaders/
opt/reshade/textures/vort_Shaders/vort_BlueNoise.png
opt/reshade/textures/vort_Shaders/vort_MLUT.png
