--ラヴァルバル・ドラゴン
--Lavalval Dragon
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_FIRE),1,99)
	c:EnableReviveLimit()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_LAVAL}
function s.costfilter(c)
	return c:IsSetCard(SET_LAVAL) and c:IsAbleToDeckAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then 
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end