--ＮＯ８ エーテリック・セベク
--New Orders 8 Etheric Sebek
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure
	Xyz.AddProcedure(c,nil,8,2)
	--Add 1 Spell/Trap from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Activate 1 Spell/Trap from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_STANDBY_PHASE+TIMINGS_CHECK_MONSTER)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCost(Cost.Detach(1))
	e2:SetTarget(s.actg)
	e2:SetOperation(s.acop)
	c:RegisterEffect(e2,false,REGISTER_FLAG_DETACH_XMAT)
end
function s.thfilter(c)
	return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk)
	local chain=Duel.GetCurrentChain()
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp,eg,ep,ev,re,r,rp,chain) end
end
function s.filter(c,e,tp,eg,ep,ev,re,r,rp,chain)
	if not c:IsType(TYPE_FIELD) and Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return false end
	local te=c:GetActivateEffect()
	local pre={Duel.GetPlayerEffect(tp,EFFECT_CANNOT_ACTIVATE)}
	if not c:IsSpellTrap() or not te or c:IsHasEffect(EFFECT_CANNOT_TRIGGER) then return false end
	if pre[1] then
		for i,eff in ipairs(pre) do
			local prev=eff:GetValue()
			if type(prev)~='function' or prev(eff,te,tp) then return false end
		end
	end
	local condition=te:GetCondition()
	local cost=te:GetCost()
	local target=te:GetTarget()
	if te:GetCode()==EVENT_CHAINING then
		if chain<=0 then return false end
		local te2=Duel.GetChainInfo(chain,CHAININFO_TRIGGERING_EFFECT)
		local tc=te2:GetHandler()
		local g=Group.FromCards(tc)
		local p=tc:GetControler()
		return (not condition or condition(te,tp,g,p,chain,te2,REASON_EFFECT,p)) and (not cost or cost(te,tp,g,p,chain,te2,REASON_EFFECT,p,0))
			and (not target or target(te,tp,g,p,chain,te2,REASON_EFFECT,p,0))
	elseif te:GetCode()==EVENT_FREE_CHAIN then
		return (not condition or condition(te,tp,eg,ep,ev,re,r,rp)) and (not cost or cost(te,tp,eg,ep,ev,re,r,rp,0))
			and (not target or target(te,tp,eg,ep,ev,re,r,rp,0))
	else
		local res,teg,tep,tev,tre,tr,trp=Duel.CheckEvent(te:GetCode(),true)
		return res and (not condition or condition(te,tp,teg,tep,tev,tre,tr,trp)) and (not cost or cost(te,tp,teg,tep,tev,tre,tr,trp,0))
			and (not target or target(te,tp,teg,tep,tev,tre,tr,trp,0))
	end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp,chk)
	local chain=Duel.GetCurrentChain()-1
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,eg,ep,ev,re,r,rp,chain)
	if #g>0 then
		local tc=g:GetFirst()
		local tpe=tc:GetType()
		local te=tc:GetActivateEffect()
		local tg=te:GetTarget()
		local co=te:GetCost()
		local op=te:GetOperation()
		e:SetCategory(te:GetCategory())
		e:SetProperty(te:GetProperty())
		Duel.ClearTargetCard()
		local loc=LOCATION_SZONE
		if (tpe&TYPE_FIELD)~=0 then
			loc=LOCATION_FZONE
			local fc=Duel.GetFieldCard(1-tp,LOCATION_FZONE,0)
			if Duel.IsDuelType(DUEL_1_FIELD) then
				if fc then Duel.Destroy(fc,REASON_RULE) end
				fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
				if fc and Duel.Destroy(fc,REASON_RULE)==0 then Duel.SendtoGrave(tc,REASON_RULE) end
			else
				fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
				if fc and Duel.SendtoGrave(fc,REASON_RULE)==0 then Duel.SendtoGrave(tc,REASON_RULE) end
			end
		end
		Duel.MoveToField(tc,tp,tp,loc,POS_FACEUP,true)
		Duel.Hint(HINT_CARD,0,tc:GetCode())
		tc:CreateEffectRelation(te)
		if (tpe&TYPE_EQUIP+TYPE_CONTINUOUS+TYPE_FIELD)==0 then
			tc:CancelToGrave(false)
		end
		if te:GetCode()==EVENT_CHAINING then
			local te2=Duel.GetChainInfo(chain,CHAININFO_TRIGGERING_EFFECT)
			local tc=te2:GetHandler()
			local g=Group.FromCards(tc)
			local p=tc:GetControler()
			if co then co(te,tp,g,p,chain,te2,REASON_EFFECT,p,1) end
			if tg then tg(te,tp,g,p,chain,te2,REASON_EFFECT,p,1) end
		elseif te:GetCode()==EVENT_FREE_CHAIN then
			if co then co(te,tp,eg,ep,ev,re,r,rp,1) end
			if tg then tg(te,tp,eg,ep,ev,re,r,rp,1) end
		else
			local res,teg,tep,tev,tre,tr,trp=Duel.CheckEvent(te:GetCode(),true)
			if co then co(te,tp,teg,tep,tev,tre,tr,trp,1) end
			if tg then tg(te,tp,teg,tep,tev,tre,tr,trp,1) end
		end
		Duel.BreakEffect()
		local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
		if g then
			local etc=g:GetFirst()
			while etc do
				etc:CreateEffectRelation(te)
				etc=g:GetNext()
			end
		end
		tc:SetStatus(STATUS_ACTIVATED,true)
		if not tc:IsDisabled() then
			if te:GetCode()==EVENT_CHAINING then
				local te2=Duel.GetChainInfo(chain,CHAININFO_TRIGGERING_EFFECT)
				local tc=te2:GetHandler()
				local g=Group.FromCards(tc)
				local p=tc:GetControler()
				if op then op(te,tp,g,p,chain,te2,REASON_EFFECT,p) end
			elseif te:GetCode()==EVENT_FREE_CHAIN then
				if op then op(te,tp,eg,ep,ev,re,r,rp) end
			else
				local res,teg,tep,tev,tre,tr,trp=Duel.CheckEvent(te:GetCode(),true)
				if op then op(te,tp,teg,tep,tev,tre,tr,trp) end
			end
		else
			--insert negated animation here
		end
		Duel.RaiseEvent(Group.CreateGroup(tc),EVENT_CHAIN_SOLVED,te,0,tp,tp,Duel.GetCurrentChain())
		if g and tc:IsType(TYPE_EQUIP) and not tc:GetEquipTarget() then
			Duel.Equip(tp,tc,g:GetFirst())
		end
		tc:ReleaseEffectRelation(te)
		if etc then
			etc=g:GetFirst()
			while etc do
				etc:ReleaseEffectRelation(te)
				etc=g:GetNext()
			end
		end
	end
end