--聖剣アロンダイト
--Noble Arms - Arfeudutyr
local s,id=GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1,0,id)
	aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR))
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
	--equip
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_EQUIP)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetCountLimit(1,id)
	e5:SetCondition(s.eqcon)
	e5:SetTarget(s.eqtg)
	e5:SetOperation(s.operation)
	c:RegisterEffect(e5)
end
s.listed_series={SET_NOBLE_KNIGHT}
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then
		Duel.Equip(tp,c,tc)
	end
end
function s.desfilter(c)
	return c:IsFacedown()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.desfilter(chkc) end
	local eq=e:GetHandler():GetEquipTarget()
	if chk==0 then return eq and eq:IsAttackAbove(500)
		and Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	local eq=c:GetEquipTarget()
	if c:IsRelateToEffect(e) and not eq:IsImmuneToEffect(e) and eq:IsAttackAbove(500) and eq:UpdateAttack(-500,nil,c)==-500 
		and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsFacedown() then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)
end
function s.eqfilter2(c)
	return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsRace(RACE_WARRIOR)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter2(chkc) end
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end