--発条装攻ゼンマイオー
--Wind-Up Arsenal Zenmaioh
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,5,2)
	c:EnableReviveLimit()
	--salvage
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.Detach(1))
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFacedown()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local dg=g:Filter(Card.IsRelateToEffect,nil,e)
	Duel.Destroy(dg,REASON_EFFECT)
end