--ヴァンパイアの支配
--Vampire Domination
--
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_RECOVER)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_VAMPIRE}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_VAMPIRE)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
		and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
		if re:GetHandler():IsMonster() then
			Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,re:GetHandler():GetBaseAttack())
		end
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re)
		and Duel.Destroy(eg,REASON_EFFECT)~=0 and re:GetHandler():IsMonster() and re:GetHandler():GetBaseAttack()>0 then
		Duel.BreakEffect()
		Duel.Recover(tp,re:GetHandler():GetBaseAttack(),REASON_EFFECT)
	end
end