--No.63 おしゃもじソルジャー
--Number 63: Shamoji Soldier
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,1,2)
	c:EnableReviveLimit()
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.Detach(1))
	e1:SetTarget(s.eftg)
	e1:SetOperation(s.efop)
	c:RegisterEffect(e1,false,REGISTER_FLAG_DETACH_XMAT)
end
s.xyz_number=63
function s.eftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	e:SetLabel(op)
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE_START|PHASE_STANDBY)
		e1:SetCountLimit(1)
		e1:SetCondition(s.drcon)
		e1:SetOperation(s.drop)
		e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
		Duel.RegisterEffect(e1,tp)
	else
		Duel.Recover(tp,1000,REASON_EFFECT)
		Duel.Recover(1-tp,1000,REASON_EFFECT)
	end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Draw(tp,1,REASON_EFFECT)
	Duel.Draw(1-tp,1,REASON_EFFECT)
end