--EMギタートル
--Performapal Guitartle
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_PZONE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	--scale
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_series={SET_PERFORMAPAL}
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_PENDULUM) and re:GetHandler():IsSetCard(SET_PERFORMAPAL) and e:GetHandler()~=re:GetHandler()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Draw(tp,1,REASON_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LSCALE)
		e1:SetValue(2)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_RSCALE)
		tc:RegisterEffect(e2)
	end
end