--エネルギー吸収板
--Energy-Absorbing Monolith
local s,id=GetID()
function s.initial_effect(c)
	--reflect
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and aux.damcon1(e,tp,eg,ep,ev,re,r,rp)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_REVERSE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetLabel(cid)
	e1:SetValue(s.refcon)
	e1:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e1,tp)
end
function s.refcon(e,re,r,rp,rc)
	local cc=Duel.GetCurrentChain()
	if cc==0 or (r&REASON_EFFECT)==0 then return end
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	return cid==e:GetLabel()
end