--Assault Wheel
local s,id=GetID()
function s.initial_effect(c)
	--pierce
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e1)
	--to defense
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.con)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetAttackedCount()>0
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--change base attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD_DISABLE+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
	e1:SetValue(0)
	c:RegisterEffect(e1)
end