--超重武者装留ブレイク・アーマー
--Superheavy Samurai Soulbreaker Armor
local s,id=GetID()
function s.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCost(s.damcost)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
s.listed_names={id}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_SUPERHEAVY_SAMURAI)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	e1:SetValue(s.eqlimit)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	e2:SetValue(-1000)
	e2:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e2)
end
function s.eqlimit(e,c)
	return c:IsSetCard(SET_SUPERHEAVY_SAMURAI)
end
function s.cfilter(c)
	return c:IsCode(id) and c:IsAbleToRemoveAsCost()
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCode(id) and aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0) end
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.damfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) and c:GetDefense()<c:GetBaseDefense()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.damfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.damfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.damfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local val=math.abs(tc:GetDefense()-tc:GetBaseDefense())
		Duel.Damage(1-tp,val,REASON_EFFECT)
	end
end