--リチュア・チェイン
--Gishki Chain
local s,id=GetID()
function s.initial_effect(c)
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsType(TYPE_RITUAL) and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end
	local g=Duel.GetDecktopGroup(tp,3)
	Duel.ConfirmCards(tp,g)
	if g:IsExists(s.filter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:FilterSelect(tp,s.filter,1,1,nil)
		Duel.DisableShuffleCheck()
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
		Duel.ShuffleHand(tp)
		Duel.BreakEffect()
		Duel.SortDecktop(tp,tp,2)
	else Duel.SortDecktop(tp,tp,3) end
end