--攻撃の無力化 (Anime)
--Negate Attack (Anime)
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local tg=Duel.GetAttacker()
	if chkc then return chkc==tg end
	if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
	Duel.SetTargetCard(tg)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsRelateToEffect(e) and Duel.NegateAttack() then
		Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
	end
end