--U.A.ストロングブロッカー
--U.A. Blockbacker
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--position change
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE+CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_UA}
s.listed_names={id}
function s.spfilter(c,ft)
	return c:IsFaceup() and c:IsSetCard(SET_UA) and not c:IsCode(id) and c:IsAbleToHandAsCost()
		and (ft>0 or c:GetSequence()<5)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
	return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	local g=nil
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_RTOHAND,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoHand(g,nil,REASON_COST)
	g:DeleteGroup()
end
function s.filter(c,sp)
	return c:GetSummonPlayer()==sp and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.filter,1,nil,1-tp) end
	local g=eg:Filter(s.filter,nil,1-tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	Duel.ChangePosition(g,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	local og=Duel.GetOperatedGroup()
	local tc=og:GetFirst()
	for tc in aux.Next(og) do
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end