--No.35 ラベノス・タランチュラ
--Number 35: Ravenous Tarantula
local s,id=GetID()
function s.initial_effect(c)
	--Xyz Summon
	Xyz.AddProcedure(c,nil,10,2)
	c:EnableReviveLimit()
	--Gain ATK and DEF equal to the difference in LP
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetValue(s.val)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	--Inflict 600 damage when opponent Special Summons
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.damcon)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
	--Destroy face-up monsters with ATK less than this card
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCost(Cost.Detach(1,1,nil))
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4,false,REGISTER_FLAG_DETACH_XMAT)
	--Register flag in order to avoid some loops with certain anime cards
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e5:SetCode(id)
	c:RegisterEffect(e5)
end
s.xyz_number=35
function s.val(e,c)
	return math.abs(Duel.GetLP(0)-Duel.GetLP(1))
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:GetOverlayCount()>0 and eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Damage(1-tp,600,REASON_EFFECT)
end
function s.desfilter(c,atk)
	return c:IsFaceup() and c:IsAttackBelow(atk)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack()) end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,c:GetAttack())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,c:GetAttack())
	Duel.Destroy(g,REASON_EFFECT)
end