--ダーク・アンセリオン・ドラゴン
--Dark Anthelion Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,7,2)
	c:EnableReviveLimit()
	--pendulum summon
	Pendulum.AddProcedure(c,false)
	--halve base atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.target)
	e1:SetOperation(s.atkop1)
	c:RegisterEffect(e1)
	--halve and gain
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(TIMING_DAMAGE_STEP)
	e2:SetCountLimit(1)
	e2:SetCondition(aux.StatChangeDamageStepCondition)
	e2:SetCost(Cost.Detach(1))
	e2:SetTarget(s.target)
	e2:SetOperation(s.atkop2)
	c:RegisterEffect(e2,false,REGISTER_FLAG_DETACH_XMAT)
	--place in pendulum zone
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(s.pencon)
	e3:SetTarget(s.pentg)
	e3:SetOperation(s.penop)
	c:RegisterEffect(e3)
end
s.pendulum_level=7
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		local atk=tc:GetBaseAttack()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_BASE_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(math.ceil(atk/2))
		tc:RegisterEffect(e1)
	end
end
function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		local atk=tc:GetAttack()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(math.ceil(atk/2))
		tc:RegisterEffect(e1)
		if c:IsRelateToEffect(e) and c:IsFaceup() then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetReset(RESETS_STANDARD_PHASE_END)
			e2:SetValue(math.ceil(atk/2))
			c:RegisterEffect(e2)
		end
	end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return false end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end