--正々堂々
--Respect Play
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_PUBLIC)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_HAND,0)
	e2:SetCondition(s.con1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_PUBLIC)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(0,LOCATION_HAND)
	e3:SetCondition(s.con2)
	c:RegisterEffect(e3)
end
function s.con1(e)
	return Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function s.con2(e)
	return Duel.GetTurnPlayer()~=e:GetHandlerPlayer()
end