--ソウルドレイン
--Soul Drain
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(Cost.PayLP(1000))
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(1,1)
	e2:SetValue(s.aclimit)
	c:RegisterEffect(e2)
end
function s.aclimit(e,re,tp)
	local loc=re:GetActivateLocation()
	return (loc==LOCATION_GRAVE or loc==LOCATION_REMOVED) and re:IsMonsterEffect()
end