--ブンボーグ009
--Deskbot 009
local s,id=GetID()
function s.initial_effect(c)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.atkcon)
	e1:SetTarget(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,1)
	e2:SetValue(1)
	e2:SetCondition(s.actcon)
	c:RegisterEffect(e2)
	--destroy replace
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetTarget(s.reptg)
	e3:SetOperation(s.repop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_DESKBOT}
s.listed_names={}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPhase(PHASE_MAIN1)
end
function s.atkfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_DESKBOT) and not c:IsCode(id)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.ftarget)
	e1:SetLabel(e:GetHandler():GetFieldID())
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
		local atk=g:GetSum(Card.GetAttack)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN)
		e1:SetValue(atk)
		tc:RegisterEffect(e1)
	end
end
function s.ftarget(e,c)
	return e:GetLabel()~=c:GetFieldID()
end
function s.actcon(e)
	return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function s.repfilter(c,e)
	return c:IsFaceup() and c:IsSetCard(SET_DESKBOT)
		and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup()
		and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_ONFIELD,0,1,c,e) end
	if Duel.SelectEffectYesNo(tp,c,96) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
		local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_ONFIELD,0,1,1,c,e)
		Duel.SetTargetCard(g)
		g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
		return true
	else return false end
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,false)
	Duel.Destroy(g,REASON_EFFECT|REASON_REPLACE)
end