--ファイアーダーツ
--Fire Darts
local s,id=GetID()
function s.initial_effect(c)
	--damage
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DICE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
end
s.roll_dice=true
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,3)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local d1,d2,d3=Duel.TossDice(tp,3)
	Duel.Damage(p,(d1+d2+d3)*100,REASON_EFFECT)
end