--六尺瓊勾玉
--Musakani Magatama
local s,id=GetID()
function s.initial_effect(c)
	--Negate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_SIX_SAMURAI}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) then return false end
	if tp==ep or not Duel.IsChainNegatable(ev) then return false end
	if not re:IsMonsterEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
	return ex and tg~=nil and tc>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end