--ゼンマイバット
--Wind-Up Bat
local s,id=GetID()
function s.initial_effect(c)
	--salvage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
end
s.listed_series={SET_WIND_UP}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
end
function s.filter(c)
	return c:IsSetCard(SET_WIND_UP) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) and c:IsControler(tp) and tc:IsRelateToEffect(e) then
		Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end