--レッド・リブート
--Red Reboot
local s,id=GetID()
function s.initial_effect(c)
	--Negate the activation of a Trap Card
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Can be activated from the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
	e2:SetValue(function(e,c) e:SetLabel(1) end)
	c:RegisterEffect(e2)
	e1:SetLabelObject(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return rp~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE)
		and re:IsTrapEffect() and Duel.IsChainNegatable(ev)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then e:GetLabelObject():SetLabel(0) return true end
	if e:GetLabelObject():GetLabel()>0 then
		e:GetLabelObject():SetLabel(0)
		Duel.PayLPCost(tp,Duel.GetLP(tp)//2)
	end
end
function s.setfilter(c)
	return c:IsTrap() and c:IsSSetable(true)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) and rc:IsSSetable(true) then
		rc:CancelToGrave()
		Duel.ChangePosition(rc,POS_FACEDOWN)
		rc:SetStatus(STATUS_ACTIVATE_DISABLED,false)
		rc:SetStatus(STATUS_SET_TURN,false)
		Duel.RaiseEvent(rc,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
		local g=Duel.GetMatchingGroup(s.setfilter,tp,0,LOCATION_DECK,nil)
		if #g>0 and Duel.GetLocationCount(1-tp,LOCATION_SZONE)>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,0)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
			local sg=g:Select(1-tp,1,1,nil)
			Duel.SSet(1-tp,sg:GetFirst())
		end
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(0,1)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
	return re:GetHandler():IsTrap() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end