--ミスティック・パイパー
--Mystic Piper
local s,id=GetID()
function s.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfTribute)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.Draw(tp,1,REASON_EFFECT)
	if ct==0 then return end
	local dc=Duel.GetOperatedGroup():GetFirst()
	Duel.ConfirmCards(1-tp,dc)
	if dc:GetLevel()==1 then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
	Duel.ShuffleHand(tp)
end