--Spirit Mask
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c)
	--send to grave
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.tgcon)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsReason(REASON_RETURN)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.DiscardHand(p,nil,d,d,REASON_EFFECT)
end