--Ｎｏ．ＸＸ インフィニティ・ダークホープ (Manga)
--Number XX: Utopic Dark Infinity (Manga)
--fixed and updated by Larry126
local s,id=GetID()
function s.initial_effect(c)
	alias=c:GetOriginalCodeRule()
	--xyz summon
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,10,2,nil,nil,Xyz.InfiniteMats)
	--Gain LP
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(alias,0))
	e1:SetCategory(CATEGORY_RECOVER)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Battle
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(alias,1))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e2:SetCondition(s.btcon)
	e2:SetCost(s.btcost)
	e2:SetTarget(s.bttg)
	e2:SetOperation(s.btop)
	c:RegisterEffect(e2,false,REGISTER_FLAG_DETACH_XMAT)
end
function s.filter(c)
	return c:IsSpecialSummoned() and c:HasNonZeroAttack()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:HasNonZeroAttack() and tc:IsRelateToEffect(e) then
		local c=e:GetHandler()
		local fid=c:GetFieldID()
		tc:RegisterFlagEffect(alias,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetLabel(fid)
		e1:SetLabelObject(tc)
		e1:SetCondition(s.reccon)
		e1:SetTarget(s.rectg)
		e1:SetOperation(s.recop)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabelObject():GetFlagEffectLabel(alias)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,e:GetLabelObject():GetAttack())
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Recover(p,e:GetLabelObject():GetAttack(),REASON_EFFECT)
end
function s.btcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetBattleDamage(tp)>0 or Duel.GetBattleDamage(1-tp)>0
end
function s.btcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.bttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end
	e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e1:SetOperation(s.damop)
	e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e2,tp)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(tp,Duel.GetBattleDamage(tp)/2)
	Duel.ChangeBattleDamage(1-tp,Duel.GetBattleDamage(1-tp)/2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and eg:IsExists(Card.IsCanBeSpecialSummoned,1,nil,e,0,tp,false,false) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.SelectEffectYesNo(tp,e:GetHandler()) then return end
	local tc=eg:FilterSelect(tp,Card.IsCanBeSpecialSummoned,1,1,nil,e,0,tp,false,false):GetFirst()
	if tc then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end