--魔界劇団－デビル・ヒール
--Abyss Actor - Evil Heel
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--atk down (p zone)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.atkcost1)
	e1:SetTarget(s.atktg1)
	e1:SetOperation(s.atkop1)
	c:RegisterEffect(e1)
	--atk down (summon)
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetTarget(s.atktg2)
	e2:SetOperation(s.atkop2)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--set
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLE_DESTROYING)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCondition(aux.bdocon)
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_ABYSS_ACTOR,SET_ABYSS_SCRIPT}
function s.atkcfilter(c)
	return c:IsSetCard(SET_ABYSS_ACTOR)
end
function s.atkfilter1(c,e)
	return c:IsFaceup() and (not e or c:IsCanBeEffectTarget(e))
end
function s.atkcost1(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(s.atkfilter1,tp,0,LOCATION_MZONE,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.atkcfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end
	local g=Duel.SelectReleaseGroupCost(tp,s.atkcfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg)
	e:SetLabel(g:GetFirst():GetBaseAttack())
	Duel.Release(g,REASON_COST)
end
function s.atktg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-e:GetLabel())
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.atkfilter(c)
	return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsFaceup()
end
function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local atkval=Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_MZONE,0,nil)*1000
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-atkval)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.cfilter(c)
	return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.cfilter(chkc) end
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsSSetable() then
		Duel.SSet(tp,tc)
	end
end