{
	"generic_size": 4,
	"name": "mwf_mix_maps",
	"node_position": {
		"x": 0,
		"y": 0
	},
	"parameters": {

	},
	"seed_int": 0,
	"shader_model": {
		"code": [
			"vec3 $(name_uv)_out = vec3(-1.0);",
			"#for",
			"vec3 $(name_uv)_in# = $in#($uv);",
			"if ($(name_uv)_in#.x > $(name_uv)_out.x) {",
			"\t$(name_uv)_out = $(name_uv)_in#;",
			"}",
			"#end"
		],
		"global": "",
		"inputs": [
			{
				"default": "vec3(0.0)",
				"label": "",
				"longdesc": "An input map",
				"name": "in#",
				"shortdesc": "Input#",
				"type": "rgb"
			}
		],
		"instance": "",
		"longdesc": "Mixes several workflow maps, to be used with the same base material",
		"name": "Mix Maps",
		"outputs": [
			{
				"longdesc": "Generates a merged workflow map",
				"rgb": "$(name_uv)_out",
				"shortdesc": "Output",
				"type": "rgb"
			}
		],
		"parameters": [

		],
		"shortdesc": "Mix Maps"
	},
	"type": "shader"
}