Occlusion node — Material Maker documentation

# Occlusion node

The Occlusion node generates an ambient occlusion texture from its input.

## Inputs

The Occlusion node accepts a single grayscale image as input, interpreted as a heightmap.

## Outputs

The Occlusion node outputs the generated oclusion map.

## Parameters

The Occlusion node has the following parameters:

- the size of the ambient occlusion map

- the strength of ambient occlusion (higher values generate darker shadows)

- the range of the ambient occlusion shadows

- the quality of the ambient occlusion effect

## Notes

This node outputs an image that has a fixed size.

## Example images