Pixelize node — Material Maker documentation

# Pixelize node

The Pixelize node pixelizes its input

## Inputs

The Pixelize node accepts an RGBA input.

## Outputs

The Pixelize node generates a single RGBA texture that contains the result of the operation.

## Parameters

The Pixelize node accepts the following parameters:

- Columns and Rows define the number of pixels in the result

- Levels is the number of different levels in the R, G, B channels, and consequently define the color palette of the result

- Dither is the amount of dithering in the result

- Dither type is the dither algorithm (Random, Bayer 2x2, Bayer 4x4, Bayer 8x8 or Bayer 16x16)

## Example images