Raymarching Material node — Material Maker documentation

# Raymarching Material node

The Raymarching Material node describes a material that raymarches a surface defined using a Signed Distance Function, and applies albedo, metallic, and roughness.

## Inputs

The Raymarching Material node has inputs for the distance function and all PBR channels.

## Parameters

The Raymarching Material has no parameter.

## Exports

The Raymarching Material has exports for the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Unreal, a shader is generated, to be used in a Custom node.

## Example images