Splatter node — Material Maker documentation

# Splatter node

The Splatter node splats several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.

The Splatter also has a color version whose input is in RGBA format.

## Inputs

The Splatter node accepts two inputs:

- The Source inputs is the image to be splat into the output.

- The Mask input is a grayscale image that is used as a mask and affects each instance’s value.

## Outputs

The Splatter node outputs the splat image.

The grayscale splatter has two additional outputs, one that assigns a random color to each splat instance and one that assigns a UV layout to each splat instance.

## Parameters

The Splatter node accepts the following parameters:

- Count, the number of instances of the source image in the result, including those canceled by the mask.

- Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.

- Scale X and Scale Y are the scale along X and Y axes applied to each instance.

- RndRotate is the maximum angle of the random rotation applied to each instance.

- RndScale is the amount of random scaling applied to each instance.

- RndValue is the amount of random value applied to each instance.

- Variations: if checked, the node will splat different variations of its input (i.e. roll a different seed for each instance)

## Example images