Fill to Random Gray node — Material Maker documentation

# Fill to Random Gray node

The Fill to Random Gray node uses the output of the Fill node and fills all detected areas with a random shade of gray.

## Inputs

The Fill to Random Gray node accepts the output of a Fill node (or a compatible output of another node) as input.

## Outputs

The Fill to Random Gray node generates a single grayscale texture.

## Parameters

The Fill to Random Gray node accepts the value of the color of edges in the generated output as parameter.

## Example images