--
--  Niche switch
--

PREFABS.Switch_niche2 =
{
  file   = "switch/niche2.wad",
  map    = "MAP01",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

}

PREFABS.Switch_niche3 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "hell",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "GSTONE1",
  tex_SW1SLAD  = "SW1GSTON",

}

PREFABS.Switch_niche4 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "hell",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "SP_HOT1",
  tex_SW1SLAD  = "SW1HOT",

}

PREFABS.Switch_niche5 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "METAL",
  tex_SW1SLAD  = { SW1GARG=50, SW1SATYR=50, SW1LION=50 },

}

PREFABS.Switch_niche6 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "urban",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "BIGBRIK2",
  tex_SW1SLAD  = "SW1BRIK",

}

PREFABS.Switch_niche7 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!hell",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "CEMENT9",
  tex_SW1SLAD  = "SW1CMT",

}

PREFABS.Switch_niche8 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "WOODMET1",
  tex_SW1SLAD  = "SW1WDMET",

}

PREFABS.Switch_niche9 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "ZIMMER1",
  tex_SW1SLAD  = "SW1ZIM",

}

PREFABS.Switch_niche10 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = { STONE2=80, STONE3=35 },
  tex_SW1SLAD  = "SW1STON1",

}

PREFABS.Switch_niche11 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "COMPBLUE",
  tex_SW1SLAD  = "SW1BLUE",

}

PREFABS.Switch_niche12 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!hell",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "GRAY5",
  tex_SW1SLAD  = { SW1GRAY=50, SW1GRAY1=50 },

}

PREFABS.Switch_niche13 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "BROWN1",
  tex_SW1SLAD  = "SW1BRN2",

}

PREFABS.Switch_niche14 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "urban",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "STONE6",
  tex_SW1SLAD  = "SW1STON6",

}

PREFABS.Switch_niche15 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "TEKGREN2",
  tex_SW1SLAD  = "SW1TEK",

}

PREFABS.Switch_niche16 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "MODWALL1",
  tex_SW1SLAD  = "SW1MOD1",

}

PREFABS.Switch_niche17 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "PANCASE2",
  tex_SW1SLAD  = "SW1PANEL",

}

PREFABS.Switch_niche18 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!hell",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "GRAYVINE",
  tex_SW1SLAD  = "SW1VINE",

}

PREFABS.Switch_niche19 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "WOOD1",
  tex_SW1SLAD  = "SW1WOOD",

}

PREFABS.Switch_niche20 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "METAL1",
  tex_SW1SLAD  = "SW1METAL",

}

PREFABS.Switch_niche21 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "!tech",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "ROCK1",
  tex_SW1SLAD  = "SW1ROCK",

}

PREFABS.Switch_niche22 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "hell",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "SKIN2",
  tex_SW1SLAD  = "SW1SKIN",

}

PREFABS.Switch_niche23 =
{
  file   = "switch/niche2.wad",
  map    = "MAP02",
  theme  = "hell",

  key    = "sw_metal",
  prob   = 50,

  where  = "seeds",
  deep   =  16,
  over   = -16,

  x_fit = "frame",
  y_fit = "top",

  tag_1 = "?switch_tag",

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=80, [1]=15, [2]=5, [3]=5, [8]=5 },

  tex_SLADWALL = "SLOPPY1",
  tex_SW1SLAD  = "SW1SKULL",

}
