-- quake-inspired exit portal

PREFABS.Exit_scionox_quakeish_portal_exit =
{
  file   = "exit/scionox_quakeish_portal_exit.wad",
  map    = "MAP01",

  prob   = 200,

  theme = "urban",
  port  = "zdoom",

  where  = "seeds",

  texture_pack = "armaetus",

  seed_w = 2,
  seed_h = 2,

  deep   = 16,

  start_fab_peer = "Start_scionox_quakeish_portal_start",

  x_fit  = "frame",
  y_fit  = "top",
}

PREFABS.Exit_scionox_quakeish_portal_exit_2 =
{
  template = "Exit_scionox_quakeish_portal_exit",

  theme = "hell",

  start_fab_peer = "Start_scionox_quakeish_portal_start_2",

  thing_85 =
  {
    skull_pole = 50,
    skull_kebab = 50,
    evil_eye   = 50,
    impaled_human = 50,
    impaled_twitch = 50,
    skull_cairn = 50,
    skull_rock = 50,
  }
}

PREFABS.Exit_scionox_quakeish_portal_exit_3 =
{
  template = "Exit_scionox_quakeish_portal_exit",
  map    = "MAP02",

  theme = "hell",

  start_fab_peer = "Start_scionox_quakeish_portal_start_3",

  thing_25 =
  {
    skull_pole = 50,
    skull_kebab = 50,
    evil_eye   = 50,
    impaled_human = 50,
    impaled_twitch = 50,
    skull_cairn = 50,
    skull_rock = 50,
  },
  thing_26 =
  {
    skull_pole = 50,
    skull_kebab = 50,
    evil_eye   = 50,
    impaled_human = 50,
    impaled_twitch = 50,
    skull_cairn = 50,
    skull_rock = 50,
  },
  thing_27 =
  {
    skull_pole = 50,
    skull_kebab = 50,
    evil_eye   = 50,
    impaled_human = 50,
    impaled_twitch = 50,
    skull_cairn = 50,
    skull_rock = 50,
  },
  thing_28 =
  {
    skull_pole = 50,
    skull_kebab = 50,
    evil_eye   = 50,
    impaled_human = 50,
    impaled_twitch = 50,
    skull_cairn = 50,
    skull_rock = 50,
  }
}
