
----City windows decorative open---

PREFABS.Pic_dem_windows_deco1 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP01",

  prob   = 30,
  skip_prob = 50,

  theme  = "urban",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 32,

  height = 144,

  bound_z1 = 0,
  bound_z2 = 144,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

  flat_FLAT5_5 = { FLAT5_5=50, FLOOR7_1=50, FLOOR5_4=50, RROCK09=50,
  },

  tex_BRICK1 = { BRICK2=50, BRICK1=50, BRICK12=50, BRICK4=50, BRICK5=50,
        BRICK6=50, BRICK7=50, BRICK8=50, BRICK9=50, BSTONE1=50,
        BSTONE2=50, STEPTOP=50, STONE6=50, STONE7=50, STUCCO=50,
        STUCCO1=50, STUCCO3=50, TANROCK3=50, WOOD12=50, BRIKS16=50,
        BRIKS31=50, BRONZE5=50, PANNYA=50, STUC01=50,
  },

}

PREFABS.Pic_dem_windows_deco2 =
{
  template = "Pic_dem_windows_deco1",

  map = "MAP02",

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,

}

PREFABS.Pic_dem_windows_deco3 =
{
  template = "Pic_dem_windows_deco1",

  map = "MAP03",

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,

}

PREFABS.Pic_dem_windows_deco4 =
{
  template = "Pic_dem_windows_deco1",

  tex_PANBORD1 = { DOORSTOP=50 },

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50,
  },

}

PREFABS.Pic_dem_windows_deco5 =
{
  template = "Pic_dem_windows_deco1",

  map = "MAP02",

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,

  tex_PANBORD1 = { DOORSTOP=50 },

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50,
  },

}

PREFABS.Pic_dem_windows_deco6 =
{
  template = "Pic_dem_windows_deco1",

  map = "MAP03",

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,

  tex_PANBORD1 = { DOORSTOP=50 },


  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50,
  },

}

---- City windows decorative closed ----

PREFABS.Pic_dem_windows_decoc1 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP04",

  prob   = 30,
  skip_prob = 50,

  theme  = "urban",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 32,

  height = 144,

  bound_z1 = 0,
  bound_z2 = 144,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

  flat_FLAT5_5 = { FLAT5_5=50, FLOOR7_1=50, FLOOR5_4=50, RROCK09=50,
  },

  tex_BRICK1 = { BRICK2=50, BRICK1=50, BRICK12=50, BRICK4=50, BRICK5=50,
        BRICK6=50, BRICK7=50, BRICK8=50, BRICK9=50, BSTONE1=50,
        BSTONE2=50, STEPTOP=50, STONE6=50, STONE7=50, STUCCO=50,
        STUCCO1=50, STUCCO3=50, TANROCK3=50, WOOD12=50, BRIKS16=50,
        BRIKS31=50, BRONZE5=50, PANNYA=50, STUC01=50,
  },

}

PREFABS.Pic_dem_windows_decoc2 =
{
  template = "Pic_dem_windows_decoc1",

  map = "MAP05",

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,
}

PREFABS.Pic_dem_windows_decoc3 =
{
  template = "Pic_dem_windows_decoc1",

  map = "MAP06",

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,
}

PREFABS.Pic_dem_windows_decoc4 =
{
  template = "Pic_dem_windows_decoc1",

  tex_PANBORD1 = { DOORSTOP=50 },

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50,
  },
}

PREFABS.Pic_dem_windows_decoc5 =
{
  template = "Pic_dem_windows_decoc1",

  map = "MAP05",

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,

  tex_PANBORD1 = { DOORSTOP=50 },

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50,
  },
}

PREFABS.Pic_dem_windows_decoc6 =
{
  template = "Pic_dem_windows_decoc1",

  map = "MAP06",

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,

  tex_PANBORD1 = { DOORSTOP=50 },

  flat_FLAT5_5 = { FLAT19=50, FLAT23=50, FLAT5_4=50, CRATOP1=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY5=50, SHAWN2=50, SILVER1=50, STEP4=50, STONE4=50,
        STONE=50, BRIKS32=50, BRIKS43=50, BROWN2=50, BROWN3=50, GOTH07=50,
        GOTH13=50, GRAY9=50, GRAY8=50, ROK17=50, SHAWSH04=50, STON4=50,
        STON7=50, STONE10=50, STONE8=50, STONE9=50,
  },

}

----Industrial door/catwalk decorative open---

PREFABS.Pic_dem_windows_deco7 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP07",

  port = "zdoom",

  prob   = 30,
  skip_prob = 50,

  theme  = "tech",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 16,
  over   = -16,

  height = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, METAL6=50, METAL7=50, SHAWN4=50, SHAWN5=50,
  },

}

PREFABS.Pic_dem_windows_deco8 =
{
  template = "Pic_dem_windows_deco7",

  map = "MAP08",

  deep   = 48,
  over   = 0,

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,
}

PREFABS.Pic_dem_windows_deco9 =
{
  template = "Pic_dem_windows_deco7",

  map = "MAP09",

  deep   = 48,
  over   = 0,

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,
}

----Industrial door/catwalk decorative closed---

PREFABS.Pic_dem_windows_deco10 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP10",

  port = "zdoom",

  prob   = 30,
  skip_prob = 50,

  theme  = "tech",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 16,
  over   = -16,

  height = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, METAL6=50, METAL7=50, SHAWN4=50, SHAWN5=50,
  },
}

PREFABS.Pic_dem_windows_deco11 =
{
  template = "Pic_dem_windows_deco10",

  map = "MAP11",

  deep   = 48,
  over   = 0,

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,
}

PREFABS.Pic_dem_windows_deco12 =
{
  template = "Pic_dem_windows_deco10",

  map = "MAP12",

  deep   = 48,
  over   = 0,

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,
}

----Industrial window decorative open---

PREFABS.Pic_dem_windows_deco13 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP13",

  port = "zdoom",

  prob   = 30,
  skip_prob = 50,

  theme  = "tech",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 48,

  height = 144,

  bound_z1 = 0,
  bound_z2 = 144,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, METAL6=50, METAL7=50, SHAWN4=50, SHAWN5=50,
  },
}

PREFABS.Pic_dem_windows_deco14 =
{
  template = "Pic_dem_windows_deco13",

  map = "MAP14",

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,
}

PREFABS.Pic_dem_windows_deco15 =
{
  template = "Pic_dem_windows_deco13",

  map = "MAP15",

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,
}

----Industrial window decorative closed---

PREFABS.Pic_dem_windows_deco16 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP16",

  port = "zdoom",

  prob   = 30,
  skip_prob = 50,

  theme  = "tech",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 48,

  height = 144,

  bound_z1 = 0,
  bound_z2 = 144,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

  flat_FLAT5_4 = { FLAT5_4=50, FLAT19=50, GRATE3=50,
  },

  tex_BRICK1 = { GRAY1=50, GRAY4=50, GRAY5=50, GRAY7=50, ICKWALL1=50, ICKWALL2=50, ICKWALL3=50, METAL1=50, METAL2=50, SHAWN2=50, SILVER1=50, STARG1=50, STARG3=50, STARGR1=50, STONE=50, STONE2=50, STONE3=50, TEKGREN2=50, TEKGREN5=50, BIGSTON2=50, BIGSTON3=50, BRONZE5=50, GRAY6=50, GRAY8=50, GRAY9=50, HEX01=50, MET2=50, METAL6=50, METAL7=50, SHAWN4=50, SHAWN5=50,
  },

}

PREFABS.Pic_dem_windows_deco17 =
{
  template = "Pic_dem_windows_deco16",

  map = "MAP17",

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,
}

PREFABS.Pic_dem_windows_deco18 =
{
  template = "Pic_dem_windows_deco16",

  map = "MAP18",

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,
}

----Hell battlements decorative---

PREFABS.Pic_dem_windows_deco19 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP19",

  port = "zdoom",

  prob   = 40,

  theme  = "hell",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 64,

  height = 144,

  bound_z1 = 0,
  bound_z2 = 144,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

}

PREFABS.Pic_dem_windows_deco20 =
{
  template = "Pic_dem_windows_deco19",

  map = "MAP20",

  prob = 40,

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,
}

PREFABS.Pic_dem_windows_deco21 =
{
  template = "Pic_dem_windows_deco19",

  map = "MAP21",

  prob = 40,

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,
}

----Hell windows decorative---

PREFABS.Pic_dem_windows_deco22 =
{
  file   = "picture/dem_pic_fake_windows.wad",
  map    = "MAP22",

  port = "zdoom",

  prob   = 40,

  theme  = "hell",

  env    = "outdoor",

  where  = "seeds",

  seed_w = 2,
  seed_h = 1,

  deep   = 32,

  height = 144,

  bound_z1 = 0,
  bound_z2 = 144,

  z_fit = "top",
  y_fit = "top",

  texture_pack = "armaetus",

  sector_17 = { [0]=50, [17]=50 },

    thing_55 =
  {
  blue_torch_sm = 50,
  green_torch_sm = 50,
  red_torch_sm  = 50,
  },
}

PREFABS.Pic_dem_windows_deco23 =
{
  template = "Pic_dem_windows_deco22",

  map = "MAP23",

  height = 200,

  bound_z1 = 0,
  bound_z2 = 200,
}

PREFABS.Pic_dem_windows_deco24 =
{
  template = "Pic_dem_windows_deco22",

  map = "MAP24",

  height = 248,

  bound_z1 = 0,
  bound_z2 = 248,
}
