PREFABS.Wall_natural1 =
{
  file   = "wall/gtd_wall_natural.wad",
  map    = "MAP01",

  prob   = 50,

  group  = "natural_walls",

  where  = "edge",
  deep   = 48,

  bound_z1 = 0,
  bound_z2 = 128,

  x_fit  = "stretch",
  z_fit  = "stretch",
}

PREFABS.Wall_natural2 =
{
  template = "Wall_natural1",
  map      = "MAP02",

  bound_z1 = 0,
  bound_z2 = 2,

  deep  = 16,
}

PREFABS.Wall_natural3 =
{
  template = "Wall_natural1",
  map      = "MAP03",

  deep  = 40,
}

PREFABS.Wall_natural4 =
{
  template = "Wall_natural1",
  map      = "MAP04",

  deep  = 28,
}

PREFABS.Wall_natural5 =
{
  template = "Wall_natural1",
  map      = "MAP05",

  deep  = 40,
}

PREFABS.Wall_natural6 =
{
  template = "Wall_natural1",
  map      = "MAP06",

  deep  = 16,
}

PREFABS.Wall_natural7 =
{
  template = "Wall_natural1",
  map      = "MAP07",

  deep  = 16,
}

PREFABS.Wall_natural8 =
{
  template = "Wall_natural1",
  map      = "MAP08",

  deep  = 32,
}

PREFABS.Wall_natural9 =
{
  template = "Wall_natural1",
  map      = "MAP09",

  deep  = 40,
}

PREFABS.Wall_natural10 =
{
  template = "Wall_natural1",
  map      = "MAP10",

  deep  = 64,
}

PREFABS.Wall_natural11_half =
{
  template = "Wall_natural1",
  map = "MAP11",

  deep = 16,
}

PREFABS.Wall_natural12_half =
{
  template = "Wall_natural1",
  map = "MAP12",

  deep = 16,
}

PREFABS.Wall_natural13_half =
{
  template = "Wall_natural1",
  map = "MAP13",

  deep = 16,
}

PREFABS.Wall_natural14_half =
{
  template = "Wall_natural1",
  map = "MAP14",

  deep = 16,
}

PREFABS.Wall_natural15_half =
{
  template = "Wall_natural1",
  map = "MAP15",

  deep = 16,
}
