--
-- organs piece : straight
--

PREFABS.Hallway_organs_i1 =
{
  file   = "hall/dem_organs_i.wad",
  map    = "MAP01",
  theme  = "hell",

  group  = "organs",
  prob   = 50,

  where  = "seeds",
  shape  = "I",

  seed_w = 2,
  seed_h = 2,

  port = "zdoom",
  can_flip = true,

  thing_24 =
  {
    gibs = 50,
    gibbed_player = 50,
    pool_blood_1  = 50,
    pool_brains = 50,
    dead_player = 50,
    dead_zombie = 50,
    dead_shooter = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  },

  thing_18 =
  {
    gibs = 50,
    gibbed_player = 50,
    pool_blood_1  = 50,
    pool_brains = 50,
    dead_player = 50,
    dead_zombie = 50,
    dead_shooter = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  },

  thing_80 =
  {
    gibs = 50,
    gibbed_player = 50,
    pool_blood_1  = 50,
    pool_brains = 50,
    dead_player = 50,
    dead_zombie = 50,
    dead_shooter = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  },

  thing_10 =
  {
    gibs = 50,
    gibbed_player = 50,
    pool_blood_1 = 50,
    pool_brains = 50,
    dead_player = 50,
    dead_zombie = 50,
    dead_shooter = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  },

  thing_79 =
  {
    gibs = 50,
    gibbed_player = 50,
    pool_blood_1 = 50,
    pool_brains = 50,
    dead_player = 50,
    dead_zombie = 50,
    dead_shooter = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  },

  thing_81 =
  {
    gibs = 50,
    gibbed_player = 50,
    pool_blood_1 = 50,
    pool_brains = 50,
    dead_player = 50,
    dead_zombie = 50,
    dead_shooter = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  },

tex_FIREBLU1 = {
    SP_FACE1=50, FIREBLU1=50, FIREBLU2=50, BFALL1=50, BODIESB=50, SKSPINE1=50,
},

line_425 =
{
  [425]=50,
  [426]=50,
  [427]=50,
  [428]=50,
}

}

PREFABS.Hallway_organs_i2 =
{
  template = "Hallway_organs_i1",
  map    = "MAP02",
}

PREFABS.Hallway_organs_i3 =
{
  template = "Hallway_organs_i1",
  map    = "MAP03",
}

PREFABS.Hallway_organs_i4 =
{
  template = "Hallway_organs_i1",
  map    = "MAP04",
}

PREFABS.Hallway_organs_i5 =
{
  template = "Hallway_organs_i1",
  map    = "MAP05",

}

PREFABS.Hallway_organs_i6 =
{
  template = "Hallway_organs_i1",
  map    = "MAP06",
}

PREFABS.Hallway_organs_i7 =
{
  template = "Hallway_organs_i1",
  map    = "MAP07",
}

PREFABS.Hallway_organs_i8 =
{
  template = "Hallway_organs_i1",
  map    = "MAP08",

  style = "steepness",

  delta_h = 64,
}

PREFABS.Hallway_organs_i9 =
{
  template = "Hallway_organs_i1",
  map    = "MAP09",
}

PREFABS.Hallway_organs_i10 =
{
  template = "Hallway_organs_i1",
  map    = "MAP10",
}

PREFABS.Hallway_organs_i11 =
{
  template = "Hallway_organs_i1",
  map    = "MAP11",
}

PREFABS.Hallway_organs_i12 =
{
  template = "Hallway_organs_i1",
  map    = "MAP12",
}

PREFABS.Hallway_organs_i13 =
{
  template = "Hallway_organs_i1",
  map    = "MAP13",
}

PREFABS.Hallway_organs_i14 =
{
  template = "Hallway_organs_i1",
  map    = "MAP14",
}

PREFABS.Hallway_organs_i15 =
{
  template = "Hallway_organs_i1",
  map    = "MAP15",
}

PREFABS.Hallway_organs_i16 =
{
  template = "Hallway_organs_i1",
  map    = "MAP16",
}

PREFABS.Hallway_organs_i17 =
{
  template = "Hallway_organs_i1",
  map    = "MAP17",

  style  = "cages",
}
