--
-- Demios series of vehicles
--

PREFABS.Decor_apc =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP01",

  port = "zdoom",

  prob   = 4500,
  theme  = "!hell",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  env = "!building",

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never_liquids",
}

PREFABS.Decor_forklift1T =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP02",

  port = "zdoom",

  prob   = 1500,
  theme  = "tech",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift2T =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP03",

  port = "zdoom",

  prob   = 1500,
  theme  = "tech",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift3T =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP04",

  port = "zdoom",

  prob   = 1500,
  theme  = "tech",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift4T =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP05",

  port = "zdoom",

  prob   = 1500,
  theme  = "tech",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift5T =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP06",

  port = "zdoom",

  prob   = 1500,
  theme  = "tech",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",

  thing_22 =
  {
    skull_rock = 50,
    pool_blood_1  = 50,
    green_pillar = 50,
    green_column = 50,
    red_pillar = 50,
    red_column = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  }
}

PREFABS.Decor_forklift1U =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP02",

  port = "zdoom",

  prob   = 500,
  theme  = "urban",

  texture_pack = "armaetus",

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift2U =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP03",

  port = "zdoom",

  prob   = 500,
  theme  = "urban",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift3U =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP04",

  port = "zdoom",

  prob   = 500,
  theme  = "urban",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift4U =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP05",

  port = "zdoom",

  prob   = 500,
  theme  = "urban",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",
}

PREFABS.Decor_forklift5U =
{
  file   = "decor/dem_vehicles.wad",
  map    = "MAP06",

  port = "zdoom",

  prob   = 500,
  theme  = "urban",

  texture_pack = "armaetus",

  can_be_on_roads = true,

  where  = "point",
  height = 128,
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  sink_mode = "never",

  thing_22 =
  {
    skull_rock = 50,
    pool_blood_1  = 50,
    green_pillar = 50,
    green_column = 50,
    red_pillar = 50,
    red_column = 50,
    dead_imp = 50,
    dead_demon =50,
    dead_caco =50,
  }
}
