PREFABS.Light_gtd_hell_lantern =
{
  file   = "decor/gtd_hell_ceil_light.wad",
  map    = "MAP01",

  prob   = 10,
  theme  = "hell",
  env    = "building",

  kind   = "light",
  where  = "point",

  height = 128,

  light_color = "red",

  bound_z1 = -32,
  bound_z2 = 0,
}

PREFABS.Light_gtd_hell_lantern2 =
{
  template = "Light_gtd_hell_lantern",

  light_color = "red",

  tex_FIRELAV2 = "FIREBLU1",
}

PREFABS.Light_gtd_hell_lantern3 =
{
  template = "Light_gtd_hell_lantern",

  light_color = "red",

  tex_FIRELAV2 = "BFALL1",
}

PREFABS.Light_gtd_hell_lantern4 =
{
  template = "Light_gtd_hell_lantern",

  light_color = "green",

  tex_FIRELAV2 = "SFALL1",
}

PREFABS.Light_gtd_hell_lantern5 =
{
  template = "Light_gtd_hell_lantern",

  light_color = "blue",

  tex_FIRELAV2 = "COMPBLUE",
}

PREFABS.Light_gtd_hell_lantern6 =
{
  template = "Light_gtd_hell_lantern",

  light_color = "red",

  tex_FIRELAV2 = "CRACKLE2",
}

PREFABS.Light_gtd_hell_lantern7 =
{
  template = "Light_gtd_hell_lantern",

  light_color = "yellow",

  tex_FIRELAV2 = "CRACKLE4",
}

PREFABS.Light_gtd_hell_skylight =
{
  file   = "decor/gtd_hell_ceil_light.wad",
  map    = "MAP02",

  prob   = 10,
  theme  = "hell",
  env    = "building",

  kind   = "light",
  where  = "point",

  height = 128,

  light_color = "red",

  bound_z1 = -32,
  bound_z2 = 0,
}

PREFABS.Light_gtd_hell_skylight2 =
{
  template = "Light_gtd_hell_skylight",

  light_color = "orange",

  flat_FLOOR1_6 = "FLOOR3_3",
}

PREFABS.Light_gtd_hell_skylight3 =
{
  template = "Light_gtd_hell_skylight",

  light_color = "blue",

  flat_FLOOR1_6 = "FLAT14",
}

PREFABS.Light_gtd_hell_skylight4 =
{
  template = "Light_gtd_hell_skylight",

  light_color = "red",

  flat_FLOOR1_6 = "RROCK01",
}

PREFABS.Light_gtd_hell_skylight5 =
{
  template = "Light_gtd_hell_skylight",

  light_color = "yellow",

  flat_FLOOR1_6 = "RROCK02",
}

PREFABS.Light_gtd_hell_skylight6 =
{
  template = "Light_gtd_hell_skylight",

  light_color = "none",

  flat_FLOOR1_6 = "RROCK04",
}

PREFABS.Light_gtd_hell_lantern_square =
{
  file   = "decor/gtd_hell_ceil_light.wad",
  map    = "MAP03",

  prob   = 10,
  theme  = "hell",
  env    = "building",

  kind   = "light",
  where  = "point",

  height = 128,

  light_color = "red",

  bound_z1 = -32,
  bound_z2 = 0,
}

PREFABS.Light_gtd_hell_lantern_square2 =
{
  template = "Light_gtd_hell_lantern_square",

  light_color = "red",

  tex_FIRELAV2 = "FIREBLU1",
}

PREFABS.Light_gtd_hell_lantern_square3 =
{
  template = "Light_gtd_hell_lantern_square",

  light_color = "white",

  tex_FIRELAV2 = "LITE3",
}

PREFABS.Light_gtd_hell_lantern_square4 =
{
  template = "Light_gtd_hell_lantern_square",

  light_color = "blue",

  tex_FIRELAV2 = "LITEBLU4",
}

PREFABS.Light_gtd_hell_lantern_square5 =
{
  template = "Light_gtd_hell_lantern_square",

  light_color = "blue",

  tex_FIRELAV2 = "COMPBLUE",
}

PREFABS.Light_gtd_hell_lantern_square6 =
{
  template = "Light_gtd_hell_lantern_square",

  light_color = "red",

  tex_FIRELAV2 = "CRACKLE2",
}

PREFABS.Light_gtd_hell_lantern_square7 =
{
  template = "Light_gtd_hell_lantern_square",

  light_color = "yellow",

  tex_FIRELAV2 = "CRACKLE4",
}
