--
-- Deformations for outdoors
--

-- a hole in the terrain

PREFABS.Decor_Dem_RoadDeformation1 =
{
  file   = "decor/dem_road_deformation.wad",
  map    = "MAP01",

  port = "zdoom",

  prob   = 4500,
  env    = "outdoor",

  where  = "point",
  size   = 128,

  bound_z1 = 0,
  bound_z2 = 128,

  delta = 64,

  on_liquids = "never",

  texture_pack = "armaetus",

  can_be_on_roads = true,

}

--  a hole in the terrain2

PREFABS.Decor_Dem_RoadDeformation2 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP02",

}

--  a hole in the terrain with debris 1

PREFABS.Decor_Dem_RoadDeformation3 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP03",

}


--  a hole in the terrain with debris 2

PREFABS.Decor_Dem_RoadDeformation4 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP04",

}


--  a hole in the terrain with debris 3

PREFABS.Decor_Dem_RoadDeformation5 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP05",

}


--  a hole in the terrain with debris 4

PREFABS.Decor_Dem_RoadDeformation6 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP06",

}

--  a big hole in the terrain with debris 1

PREFABS.Decor_Dem_RoadDeformation7 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP07",

  size   = 256,

}

--  a big hole in the terrain with debris 2

PREFABS.Decor_Dem_RoadDeformation8 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP08",

  size   = 256,

}

--  a big hole in the terrain with debris 3

PREFABS.Decor_Dem_RoadDeformation9 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP09",

  size   = 256,

}

--  a big hole in the terrain with debris 4

PREFABS.Decor_Dem_RoadDeformation10 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP10",

  size   = 256,

}

--  a big hole in the terrain with debris 5

PREFABS.Decor_Dem_RoadDeformation11 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP11",

  size   = 256,

}

--  a big hole in the terrain with debris 6

PREFABS.Decor_Dem_RoadDeformation12 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP12",

  size   = 256,

}

--  a huge hole in the terrain with debris 1

PREFABS.Decor_Dem_RoadDeformation13 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP13",

  size   = 256,

}

--  a huge hole in the terrain with debris 2

PREFABS.Decor_Dem_RoadDeformation14 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP14",

  size   = 256,

}

--  a hole in the terrain with debris and water at the bottom 1

PREFABS.Decor_Dem_RoadDeformation15 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP15",

  liquid = true,

}

--  a hole in the terrain with debris and water at the bottom 2

PREFABS.Decor_Dem_RoadDeformation16 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP16",

  size   = 256,

  liquid = true,

}

--  a hole in the terrain with debris and water at the bottom 3

PREFABS.Decor_Dem_RoadDeformation17 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP17",

  size   = 256,

  liquid = true,

}

--  a small crack from hell1

PREFABS.Decor_Dem_RoadDeformation18 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP18",

  port = "any",

  env    = "any",

  liquid = true,

}

--  a small crack from hell2

PREFABS.Decor_Dem_RoadDeformation19 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP19",

  port = "any",

  env    = "any",

  liquid = true,

}

--  a small crack from hell3

PREFABS.Decor_Dem_RoadDeformation20 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP20",

  port = "any",

  env    = "any",

  liquid = true,

}

--  a big crack from hell1

PREFABS.Decor_Dem_RoadDeformation21 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP21",

  port = "any",

  env    = "any",

  size   = 256,

  liquid = true,

}


--  a big crack from hell2

PREFABS.Decor_Dem_RoadDeformation22 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP22",

  port = "any",

  env    = "any",

  size   = 256,

  liquid = true,

}


--  a big crack from hell3

PREFABS.Decor_Dem_RoadDeformation23 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP23",

  port = "any",

  env    = "any",

  size   = 256,

  liquid = true,

}

--  a small flesh infestation from hell1

PREFABS.Decor_Dem_RoadDeformation24 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP24",

  port = "any",

  env    = "any",

}


--  a small flesh infestation from hell2

PREFABS.Decor_Dem_RoadDeformation25 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP25",

  port = "any",

  env    = "any",

}


--  a small flesh infestation from hell3

PREFABS.Decor_Dem_RoadDeformation26 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP26",

  port = "any",

  env    = "any",

}

--  a big flesh infestation from hell1

PREFABS.Decor_Dem_RoadDeformation27 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP27",

  port = "any",

  env    = "any",

  size   = 256,

}

--  a big flesh infestation from hell2

PREFABS.Decor_Dem_RoadDeformation28 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP28",

  port = "any",

  env    = "any",

  size   = 256,

}


--  a big flesh infestation from hell3

PREFABS.Decor_Dem_RoadDeformation29 =
{
  template = "Decor_Dem_RoadDeformation1",
  map = "MAP29",

  port = "any",

  env    = "any",

  size   = 256,

}