PREFABS.Window_gtd_industrial_lite_archs_1 =
{
  file = "window/gtd_window_industrial_lite_archs.wad",
  map = "MAP01",

  theme = "!hell",
  rank = 2,

  group = "gtd_window_industrial_lite_archs",
  prob = 50,

  where = "edge",
  seed_w = 1,

  height = 128,
  deep = 16,
  over = 16,

  bound_z1 = 0,
  bound_z2 = 128,
}

PREFABS.Window_gtd_industrial_lite_archs_2 =
{
  template = "Window_gtd_industrial_lite_archs_1",
  map = "MAP02",

  seed_w = 2,
}

PREFABS.Window_gtd_industrial_lite_archs_3a =
{
  template = "Window_gtd_industrial_lite_archs_1",
  map = "MAP03",

  seed_w = 3,
}

PREFABS.Window_gtd_industrial_lite_archs_3b =
{
  template = "Window_gtd_industrial_lite_archs_1",
  map = "MAP04",

  seed_w = 3,
}

--

PREFABS.Window_gtd_industrial_lite_archs_hell_1 =
{
  file = "window/gtd_window_industrial_lite_archs.wad",
  map = "MAP01",

  theme = "hell",
  rank = 1,

  group = "gtd_window_industrial_lite_archs",
  prob = 50,

  where = "edge",
  seed_w = 1,

  height = 128,
  deep = 16,
  over = 16,

  bound_z1 = 0,
  bound_z2 = 128,

  tex_EXITDOOR = "DOORRED"
}

PREFABS.Window_gtd_industrial_lite_archs_hell_2 =
{
  template = "Window_gtd_industrial_lite_archs_hell_1",
  map = "MAP02",

  seed_w = 2,
}

PREFABS.Window_gtd_industrial_lite_archs_hell_3a =
{
  template = "Window_gtd_industrial_lite_archs_hell_1",
  map = "MAP03",

  seed_w = 3,
}

PREFABS.Window_gtd_industrial_lite_archs_hell_3b =
{
  template = "Window_gtd_industrial_lite_archs_hell_1",
  map = "MAP04",

  seed_w = 3,
}
