--
-- Wall with satanic runes
--

PREFABS.Wall_runes1_A =
{
  file   = "wall/runes.wad",
  map    = "MAP01",

  prob   = 50,
  group  = "runes1",

  where  = "edge",
  deep   = 16,

  height = 128,

  x_fit  = "frame",
  z_fit  = "frame",

  bound_z1 = 0,
  bound_z2 = 128,
}


PREFABS.Wall_runes1_B =
{
  template = "Wall_runes1_A",
  map      = "MAP02",
}


PREFABS.Wall_runes1_C =
{
  template = "Wall_runes1_A",
  map      = "MAP03",
}


PREFABS.Wall_runes1_D =
{
  template = "Wall_runes1_A",
  map      = "MAP04",
}


PREFABS.Wall_runes1_E =
{
  template = "Wall_runes1_A",
  map      = "MAP05",
}


PREFABS.Wall_runes1_F =
{
  template = "Wall_runes1_A",
  map      = "MAP06",
}


----------- FIRELAVA variation --------------------


PREFABS.Wall_runes2_A =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes2",
  tex_FIREBLU1 = "FIRELAVA",
}


PREFABS.Wall_runes2_B =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes2",
  tex_FIREBLU1 = "FIRELAVA",
}


PREFABS.Wall_runes2_C =
{
  template = "Wall_runes1_A",
  map      = "MAP03",

  group = "runes2",
  tex_FIREBLU1 = "FIRELAVA",
}


PREFABS.Wall_runes2_D =
{
  template = "Wall_runes1_A",
  map      = "MAP04",

  group = "runes2",
  tex_FIREBLU1 = "FIRELAVA",
}


PREFABS.Wall_runes2_E =
{
  template = "Wall_runes1_A",
  map      = "MAP05",

  group = "runes2",
  tex_FIREBLU1 = "FIRELAVA",
}


PREFABS.Wall_runes2_F =
{
  template = "Wall_runes1_A",
  map      = "MAP06",

  group = "runes2",
  tex_FIREBLU1 = "FIRELAVA",
}


----------- CRACKLE2 variation --------------------


PREFABS.Wall_runes3_A =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes3",
  tex_FIREBLU1 = "CRACKLE2",
}


PREFABS.Wall_runes3_B =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes3",
  tex_FIREBLU1 = "CRACKLE2",
}


PREFABS.Wall_runes3_C =
{
  template = "Wall_runes1_A",
  map      = "MAP03",

  group = "runes3",
  tex_FIREBLU1 = "CRACKLE2",
}


PREFABS.Wall_runes3_D =
{
  template = "Wall_runes1_A",
  map      = "MAP04",

  group = "runes3",
  tex_FIREBLU1 = "CRACKLE2",
}


PREFABS.Wall_runes3_E =
{
  template = "Wall_runes1_A",
  map      = "MAP05",

  group = "runes3",
  tex_FIREBLU1 = "CRACKLE2",
}


PREFABS.Wall_runes3_F =
{
  template = "Wall_runes1_A",
  map      = "MAP06",

  group = "runes3",
  tex_FIREBLU1 = "CRACKLE2",
}

----------- SP_FACE1 variation --------------------


PREFABS.Wall_runes4_A =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes4",
  tex_FIREBLU1 = "SP_FACE1",
}


PREFABS.Wall_runes4_B =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes4",
  tex_FIREBLU1 = "SP_FACE1",
}


PREFABS.Wall_runes4_C =
{
  template = "Wall_runes1_A",
  map      = "MAP03",

  group = "runes4",
  tex_FIREBLU1 = "SP_FACE1",
}


PREFABS.Wall_runes4_D =
{
  template = "Wall_runes1_A",
  map      = "MAP04",

  group = "runes4",
  tex_FIREBLU1 = "SP_FACE1",
}


PREFABS.Wall_runes4_E =
{
  template = "Wall_runes1_A",
  map      = "MAP05",

  group = "runes4",
  tex_FIREBLU1 = "SP_FACE1",
}


PREFABS.Wall_runes4_F =
{
  template = "Wall_runes1_A",
  map      = "MAP06",

  group = "runes4",
  tex_FIREBLU1 = "SP_FACE1",
}

----------- SLOPPY1 variation --------------------


PREFABS.Wall_runes5_A =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes5",
  tex_FIREBLU1 = "SLOPPY1",
}


PREFABS.Wall_runes5_B =
{
  template = "Wall_runes1_A",
  map      = "MAP02",

  group = "runes5",
  tex_FIREBLU1 = "SP_FACE1",
}


PREFABS.Wall_runes5_C =
{
  template = "Wall_runes1_A",
  map      = "MAP03",

  group = "runes5",
  tex_FIREBLU1 = "SLOPPY1",
}


PREFABS.Wall_runes5_D =
{
  template = "Wall_runes1_A",
  map      = "MAP04",

  group = "runes5",
  tex_FIREBLU1 = "SLOPPY1",
}


PREFABS.Wall_runes5_E =
{
  template = "Wall_runes1_A",
  map      = "MAP05",

  group = "runes5",
  tex_FIREBLU1 = "SLOPPY1",
}


PREFABS.Wall_runes5_F =
{
  template = "Wall_runes1_A",
  map      = "MAP06",

  group = "runes5",
  tex_FIREBLU1 = "SLOPPY1",
}
