-- quake-inspired exit gate

PREFABS.Exit_scionox_quakeish_gate_exit =
{
  file   = "exit/scionox_quakeish_gate_exit.wad",
  map    = "MAP01",

  -- boosted probability to compensate for height req
  prob   = 750, --250, 
  
  theme = "hell",

  where  = "seeds",

  texture_pack = "armaetus",

  height = 228,

  seed_w = 3,
  seed_h = 2,

  deep   = 16,

  start_fab_peer = "Start_scionox_quakeish_gate_start",

  x_fit  = "frame",
  y_fit  = "top",

  tex_EVILFAC2 = { EVILFAC2=50, EVILFAC4=50, EVILFAC5=50, EVILFAC6=50, EVILFAC7=50, EVILFAC8=50, EVILFAC9=50, EVILFACA=50 }
}

PREFABS.Exit_scionox_quakeish_gate_exit_2 =
{
  template = "Exit_scionox_quakeish_gate_exit",

  tex_BODIESC = "BODIESB",
  flat_BODIESF2 = "BODIESFL",

  start_fab_peer = "Start_scionox_quakeish_gate_start_2",
}
