PREFABS.Item_weapon_case =
{
  file  = "item/gtd_item_crates.wad",
  where = "point",

  map  = "MAP01",

  prob = 75,
}

PREFABS.Item_broken_crate =
{
  template = "Item_weapon_case",

  size = 64,

  map = "MAP02",
}
