NUKEM.LIQUIDS =
{
  water  = { mat="WATER", },
  slime  = { mat="SLIME",  },
  plasma = { mat="PLASMA", },
}

NUKEM.MATERIALS =
{
  -- special materials --
  _ERROR = { t=437, f=437 },
  _SKY   = { t=89 },
  _DEFAULT = { t=437, f=437 },
  _LIQUID = { f=336, t=336 },

  -- materials for generic prefab set --
  _SBARS = { t=437, f=437 }, -- Short bars, i.e. railings
  _MBARS = { t=437, f=437 }, -- Medium bars, i.e. barred windows
  _TBARS = { t=437, f=437 }, -- Tall bars, i.e. cage/jail bars
  
  _CRATE   = { t=437, f=437 }, -- Crate/box
  _CRATE2  = { t=437, f=437 },
  _CRATWID = { t=437, f=437 },
  
  _DOOR  = { t=437, f=437 }, -- Open says me
  _DORRAIL = { t=437, f=437 }, -- Inner door slider thingys
  
  _NPIC    = { t=437, f=437 }, -- Narrow (non-tiling) pic box insert, 64 pixels wide x 128 high
  
  _MPIC    = { t=437, f=437 }, -- Medium (or tiling) pic box insert, 128 pixels wide x 128 high
  
  _WPIC    = { t=437, f=437 }, -- Wide (or tiling) pic box insert, 256 pixels wide x 128 high
  
  _KEYTRM1 = { t=437, f=437 }, -- Trim for locked door, Key 1
  _KEYTRM2 = { t=437, f=437 }, -- Trim for locked door, Key 2
  _KEYTRM3 = { t=437, f=437 }, -- Trim for locked door, Key 3
  
  _EXITDR = { t=437, f=437 }, -- Exit door
  _EXITSW  = { t=437, f=437 }, -- Exit switch
  _EXITRM  = { t=437, f=437 }, -- Exit switch room
  
  _STRUCT = { t=437, f=437 }, -- "Structural" texture (window trim, beams, other areas where a window/floor flat just isn't always right)

  _SW  = { t=437, f=437 }, -- General purpose swtich, full size
  _SWTRIM = { t=437, f=437 }, -- Trim for switch
  
  _TELE = { t=437, f=437 }, -- Teleporter

  NUKEBUTTON = { t=142 },

  WATER  = { t=336 },
  SLIME  = { t=200 },
  PLASMA = { t=1082 },


  BRN_BRICK = { t=0 },

  SCREEN_BREAK1 = { t=263 },
  SCREEN_BREAK2 = { t=264 },
  SCREEN_BREAK3 = { t=265 },
  SCREEN_BREAK4 = { t=266 },
  SCREEN_BREAK5 = { t=267 },

  SCREEN_BREAK13 = { t=275 },
  SCREEN_BREAK15 = { t=4123 },
  SCREEN_BREAK17 = { t=4128 },
  SCREEN_BREAK18 = { t=4129 },
  SCREEN_BREAK19 = { t=4125 },


  GLASS1 = { t=198 },
  GLASS2 = { t=758 },



  GRAYCIRCLE = { t=181 },
  GRAYFLAT = { t=182 },
  GRATE1 = { t=183 },

  CRETE1 = { t=300 },
  CRETE2 = { t=302 },
  CONC1 = { t=740 },
  CONC2 = { t=741 },
  CONC3 = { t=802 },

  ROCK1 = { t=239 },
  ROCK2 = { t=240 },
  ROCK3 = { t=241 },

  PIPES = { t=243 },
  DOOR1 = { t=242 },
  VAULTDOOR = { t=470 },

  REDCARPET = { t=331 },
  REDSLATS  = { t=332 },
  ROOF1 = { t=342 },
  ROOF2 = { t=343 },

  WARNING = { t=355 },
  BOULEVARD = { t=823 },

  GRAYBRICK  = { t=461 },
  BRICK2 = { t=750 },
  CLANG1 = { t=755 },
  GRNBRICK = { t=748 },

  ROCK4 = { t=772 },
  ROCK5 = { t=782 },
  ROCK6 = { t=780 },
  SMROCK1 = { t=771 },
  SMROCK2 = { t=775 },
  SMROCK3 = { t=773 },

  ROCK7 = { t=801 },
  ZROCK1 = { t=805 },
  ZROCK2 = { t=796 },
  TETROCK = { t=876 },

  GRASS = { t=803 },
  STONES = { t=819 },
  MUD = { t=1218 },
  BLOCKS1 = { t=1205 },
  FLAT18 = { t=1204 },

  CABLES = { t=243 },
  BLOCKS2 = { t=1191 },
  WINDOW1 = { t=763 },
  WINDOW2 = { t=764 },
  IRON  = { t=757 },


  SUPPORT2 = { t=739 },
  SUPPORT3 = { t=349 },
  METAL  = { t=437 },
  METAL2 = { t=368 },


  BSTONES = { t=781 },
  WOOD1 = { t=884 },
  WOOD2 = { t=880 },
  WOOD3 = { t=1188 },
  WOOD4 = { t=1181 },

  CANYON1 = { t=1169 },
  CANYON2 = { t=1170 },
  OCTAFLOOR = { t=417 },
  BLOCKS4 = { t=827 },
  RUST = { t=767 },

  COMPUTER1 = { t=875 },
  COMPUTER2 = { t=294 },
  COMPUTER3 = { t=297 },
  COMPUTER4 = { t=298 },
  COMPUTER5 = { t=299 },

  -- rails --
  MASKWALL5 = { t=514, rail_h=64 },
}

------------------------------------------------------------------------

NUKEM.PREFAB_FIELDS =
{
  -- These are used for converting generic fab things --
  thing_11000 = 1247, -- Barrel
  thing_11001 = 0, -- Ceiling light
  thing_11002 = 0, -- Standalone light
  thing_11003 = 0, -- Wall light (torch)
  thing_11004 = 0, -- Wide standalone light
  thing_11005 = 0, -- Small pillar
  thing_11006 = 0, -- Key one
  thing_11007 = 0, -- Key two
  thing_11008 = 0, -- Key three
  thing_11009 = 1405, -- P1 Start
  thing_11010 = 1405, -- P2 Start
  thing_11011 = 1405, -- P3 Start
  thing_11012 = 1405, -- P4 Start
  thing_11013 = 1, -- Teleport destination (for DN3D, this is a Sector Effector. Need to research - Dasho)
  thing_11014 = 0, -- Passable ceiling decor
}


NUKEM.SKIN_DEFAULTS =
{
}
