SFML - Simple and Fast Multimedia Library

SFML 2.6.2
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SoundSource.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SOUNDSOURCE_HPP
26#define SFML_SOUNDSOURCE_HPP
27
29// Headers
31#include <SFML/Audio/Export.hpp>
32#include <SFML/Audio/AlResource.hpp>
33#include <SFML/System/Vector3.hpp>
34
35
36namespace sf
37{
42 class SFML_AUDIO_API SoundSource : AlResource
43{
44public:
45
50 enum Status
51 {
52 Stopped,
53 Paused,
54 Playing
55 };
56
63 SoundSource(const SoundSource& copy);
64
69 virtual ~SoundSource();
70
85 void setPitch(float pitch);
86
98 void setVolume(float volume);
99
114 void setPosition(float x, float y, float z);
115
128 void setPosition(const Vector3f& position);
129
144 void setRelativeToListener(bool relative);
145
161 void setMinDistance(float distance);
162
180 void setAttenuation(float attenuation);
181
190 float getPitch() const;
191
200 float getVolume() const;
201
210 Vector3f getPosition() const;
211
221 bool isRelativeToListener() const;
222
231 float getMinDistance() const;
232
241 float getAttenuation() const;
242
251 SoundSource& operator =(const SoundSource& right);
252
263 virtual void play() = 0;
264
274 virtual void pause() = 0;
275
286 virtual void stop() = 0;
287
294 virtual Status getStatus() const;
295
296protected:
297
304 SoundSource();
305
307 // Member data
309 unsigned int m_source;
310};
311
312} // namespace sf
313
314
315#endif // SFML_SOUNDSOURCE_HPP
316
317
AlResource.hpp
Export.hpp
SFML_AUDIO_API
#define SFML_AUDIO_API
Definition Audio/Export.hpp:43
Vector3.hpp
sf::AlResource::AlResource
AlResource()
Default constructor.
sf::SoundSource::m_source
unsigned int m_source
OpenAL source identifier.
Definition SoundSource.hpp:309
sf::SoundSource::getVolume
float getVolume() const
Get the volume of the sound.
sf::SoundSource::setPosition
void setPosition(float x, float y, float z)
Set the 3D position of the sound in the audio scene.
sf::SoundSource::stop
virtual void stop()=0
Stop playing the sound source.
sf::SoundSource::setPosition
void setPosition(const Vector3f &position)
Set the 3D position of the sound in the audio scene.
sf::SoundSource::pause
virtual void pause()=0
Pause the sound source.
sf::SoundSource::setVolume
void setVolume(float volume)
Set the volume of the sound.
sf::SoundSource::getPitch
float getPitch() const
Get the pitch of the sound.
sf::SoundSource::getMinDistance
float getMinDistance() const
Get the minimum distance of the sound.
sf::SoundSource::play
virtual void play()=0
Start or resume playing the sound source.
sf::SoundSource::setPitch
void setPitch(float pitch)
Set the pitch of the sound.
sf::SoundSource::setMinDistance
void setMinDistance(float distance)
Set the minimum distance of the sound.
sf::SoundSource::~SoundSource
virtual ~SoundSource()
Destructor.
sf::SoundSource::getAttenuation
float getAttenuation() const
Get the attenuation factor of the sound.
sf::SoundSource::getPosition
Vector3f getPosition() const
Get the 3D position of the sound in the audio scene.
sf::SoundSource::setAttenuation
void setAttenuation(float attenuation)
Set the attenuation factor of the sound.
sf::SoundSource::getStatus
virtual Status getStatus() const
Get the current status of the sound (stopped, paused, playing)
sf::SoundSource::Status
Status
Enumeration of the sound source states.
Definition SoundSource.hpp:51
sf::SoundSource::Paused
@ Paused
Sound is paused.
Definition SoundSource.hpp:53
sf::SoundSource::Stopped
@ Stopped
Sound is not playing.
Definition SoundSource.hpp:52
sf::SoundSource::Playing
@ Playing
Sound is playing.
Definition SoundSource.hpp:54
sf::SoundSource::setRelativeToListener
void setRelativeToListener(bool relative)
Make the sound's position relative to the listener or absolute.
sf::SoundSource::isRelativeToListener
bool isRelativeToListener() const
Tell whether the sound's position is relative to the listener or is absolute.
sf::SoundSource::SoundSource
SoundSource(const SoundSource &copy)
Copy constructor.
sf::SoundSource::SoundSource
SoundSource()
Default constructor.
sf
Definition AlResource.hpp:35
sf::Vector3f
Vector3< float > Vector3f
Definition Vector3.hpp:256