SFML - Simple and Fast Multimedia Library

SFML 2.6.2
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sf::RenderWindow Member List

This is the complete list of members for sf::RenderWindow, including all inherited members.

capture() const | sf::RenderWindow |
clear(const Color &color=Color(0, 0, 0, 255)) | sf::RenderTarget |
close() | sf::Window | virtual
create(VideoMode mode, const String &title, Uint32 style=Style::Default) | sf::Window | virtual
create(VideoMode mode, const String &title, Uint32 style, const ContextSettings &settings) | sf::Window | virtual
create(WindowHandle handle) | sf::Window | virtual
create(WindowHandle handle, const ContextSettings &settings) | sf::Window | virtual
createVulkanSurface(const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=0) | sf::WindowBase |
display() | sf::Window |
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
getDefaultView() const | sf::RenderTarget |
getPosition() const | sf::WindowBase |
getSettings() const | sf::Window |
getSize() const | sf::RenderWindow | virtual
getSystemHandle() const | sf::WindowBase |
getView() const | sf::RenderTarget |
getViewport(const View &view) const | sf::RenderTarget |
hasFocus() const | sf::WindowBase |
sf::initialize() | sf::RenderTarget | protected
isOpen() const | sf::WindowBase |
isSrgb() const | sf::RenderWindow | virtual
mapCoordsToPixel(const Vector2f &point) const | sf::RenderTarget |
mapCoordsToPixel(const Vector2f &point, const View &view) const | sf::RenderTarget |
mapPixelToCoords(const Vector2i &point) const | sf::RenderTarget |
mapPixelToCoords(const Vector2i &point, const View &view) const | sf::RenderTarget |
onCreate() | sf::RenderWindow | protectedvirtual
onResize() | sf::RenderWindow | protectedvirtual
pollEvent(Event &event) | sf::WindowBase |
popGLStates() | sf::RenderTarget |
pushGLStates() | sf::RenderTarget |
RenderTarget() | sf::RenderTarget | protected
RenderWindow() | sf::RenderWindow |
RenderWindow(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings()) | sf::RenderWindow |
RenderWindow(WindowHandle handle, const ContextSettings &settings=ContextSettings()) | sf::RenderWindow | explicit
requestFocus() | sf::WindowBase |
resetGLStates() | sf::RenderTarget |
setActive(bool active=true) | sf::RenderWindow | virtual
sf::Window::setActive(bool active=true) const | sf::Window |
setFramerateLimit(unsigned int limit) | sf::Window |
setIcon(unsigned int width, unsigned int height, const Uint8 *pixels) | sf::WindowBase |
setJoystickThreshold(float threshold) | sf::WindowBase |
setKeyRepeatEnabled(bool enabled) | sf::WindowBase |
setMouseCursor(const Cursor &cursor) | sf::WindowBase |
setMouseCursorGrabbed(bool grabbed) | sf::WindowBase |
setMouseCursorVisible(bool visible) | sf::WindowBase |
setPosition(const Vector2i &position) | sf::WindowBase |
setSize(const Vector2u &size) | sf::WindowBase |
setTitle(const String &title) | sf::WindowBase |
setVerticalSyncEnabled(bool enabled) | sf::Window |
setView(const View &view) | sf::RenderTarget |
setVisible(bool visible) | sf::WindowBase |
waitEvent(Event &event) | sf::WindowBase |
Window() | sf::Window |
Window(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings()) | sf::Window |
Window(WindowHandle handle, const ContextSettings &settings=ContextSettings()) | sf::Window | explicit
WindowBase() | sf::WindowBase |
WindowBase(VideoMode mode, const String &title, Uint32 style=Style::Default) | sf::WindowBase |
WindowBase(WindowHandle handle) | sf::WindowBase | explicit
~RenderTarget() | sf::RenderTarget | virtual
~RenderWindow() | sf::RenderWindow | virtual
~Window() | sf::Window | virtual
~WindowBase() | sf::WindowBase | virtual