SFML - Simple and Fast Multimedia Library

SFML 2.6.2
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Listener.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_LISTENER_HPP
26#define SFML_LISTENER_HPP
27
29// Headers
31#include <SFML/Audio/Export.hpp>
32#include <SFML/System/Vector3.hpp>
33
34
35namespace sf
36{
42 class SFML_AUDIO_API Listener
43{
44public:
45
58 static void setGlobalVolume(float volume);
59
68 static float getGlobalVolume();
69
82 static void setPosition(float x, float y, float z);
83
94 static void setPosition(const Vector3f& position);
95
104 static Vector3f getPosition();
105
123 static void setDirection(float x, float y, float z);
124
140 static void setDirection(const Vector3f& direction);
141
150 static Vector3f getDirection();
151
169 static void setUpVector(float x, float y, float z);
170
186 static void setUpVector(const Vector3f& upVector);
187
196 static Vector3f getUpVector();
197};
198
199} // namespace sf
200
201
202#endif // SFML_LISTENER_HPP
203
204
Export.hpp
SFML_AUDIO_API
#define SFML_AUDIO_API
Definition Audio/Export.hpp:43
Vector3.hpp
sf::Listener
The audio listener is the point in the scene from where all the sounds are heard.
Definition Listener.hpp:43
sf::Listener::setUpVector
static void setUpVector(float x, float y, float z)
Set the upward vector of the listener in the scene.
sf::Listener::getGlobalVolume
static float getGlobalVolume()
Get the current value of the global volume.
sf::Listener::setDirection
static void setDirection(const Vector3f &direction)
Set the forward vector of the listener in the scene.
sf::Listener::setUpVector
static void setUpVector(const Vector3f &upVector)
Set the upward vector of the listener in the scene.
sf::Listener::setPosition
static void setPosition(const Vector3f &position)
Set the position of the listener in the scene.
sf::Listener::getDirection
static Vector3f getDirection()
Get the current forward vector of the listener in the scene.
sf::Listener::setPosition
static void setPosition(float x, float y, float z)
Set the position of the listener in the scene.
sf::Listener::setGlobalVolume
static void setGlobalVolume(float volume)
Change the global volume of all the sounds and musics.
sf::Listener::getPosition
static Vector3f getPosition()
Get the current position of the listener in the scene.
sf::Listener::getUpVector
static Vector3f getUpVector()
Get the current upward vector of the listener in the scene.
sf::Listener::setDirection
static void setDirection(float x, float y, float z)
Set the forward vector of the listener in the scene.
sf
Definition AlResource.hpp:35
sf::Vector3f
Vector3< float > Vector3f
Definition Vector3.hpp:256