{
    "id": "DynamicCities",
    "version": "1.1.0-SNAPSHOT",
    "author": "Cpt Crunchy",
    "displayName": "Dynamic Cities",
    "description": "Simulates complex city development over progressing game time based on the worlds resources. Needs a city culture to actually create cities.",
    "dependencies": [
        {
            "id": "BiomesAPI",
            "minVersion": "4.0.0"
        },
        {
            "id": "Cities",
            "minVersion": "1.1.0"
        },
        {
            "id": "CommonWorld",
            "minVersion": "1.0.0"
        },
        {
            "id": "CoreAdvancedAssets",
            "minVersion": "1.1.0"
        },
        {
            "id": "CoreAssets",
            "minVersion": "2.0.1"
        },
        {
            "id": "CoreWorlds",
            "minVersion": "2.0.0-SNAPSHOT"
        },
        {
            "id": "Economy",
            "minVersion": "1.0.0"
        },
        {
            "id": "Inventory",
            "minVersion": "1.1.0"
        },
        {
            "id": "Minimap",
            "minVersion": "1.0.0"
        },
        {
            "id": "ModuleTestingEnvironment",
            "minVersion": "0.3.2",
            "optional": true
        },
        {
            "id": "NameGenerator",
            "minVersion": "1.0.0"
        },
        {
            "id": "StructureTemplates",
            "minVersion": "1.0.0"
        },
        {
            "id": "StructuralResources",
            "minVersion": "2.1.0"
        }
    ],
    "serverSideOnly": false,
    "defaultWorldGenerator": "DynamicCities:DynamicCities",
    "isWorld": true
}
